
Shaderfrog
@shaderfrog
Official Twitter account for Shaderfrog.com
ID: 3116015778
http://shaderfrog.com 30-03-2015 00:48:39
166 Tweet
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Now Shaderfrog 2.0 users can access high res textures in the editor! Example: shaderfrog.com/2/editor/clu65…


I added a contributors readme to the Shaderfrog editor github.com/ShaderFrog/edi…

Weekend hacking: added a 2d vector grid, and node configuration editors, to Shaderfrog 2.0. Signups open! shaderfrog.com/2/

Having a disturbing amount of fun playing with this Perlin noise effect. So many possible variations when composing with #threejs built-in materials in the Shaderfrog 2.0 editor. Live! shaderfrog.com/2/editor/clw9t…

Still addicted to this effect. Another Shaderfrog 2.0 #threejs variation. Uses the Perlin noise shader for the transmission map! And uses the lava shader for the normal map. Live! shaderfrog.com/2/editor/clwd3…

Now I want to show you the real power of Shaderfrog 2.0 😌 The artistic unit of composition is a full shader. Compose effects with a single click! Browse through shaders like synthesizer presets. With full control over the GLSL. Signups open shaderfrog.com/2

One more #threejs Perlin noise pattern variation: "Demon tree". The GLSL vertex warp + Poly Haven textures + PBR material = yum yum Live! shaderfrog.com/2/editor/clwek…

Twist series #1 in #threejs Shaderfrog 2.0"Twisted Twister" Live!: shaderfrog.com/2/editor/clwha…

Speaker variations in Shaderfrog 2.0 #threejs. Who wore it better? Gearspeaker: shaderfrog.com/2/editor/clwl7… Pointiboi: shaderfrog.com/2/editor/clwl2… Colorspeaker: shaderfrog.com/2/editor/clwkw…

Normal map blending + refraction experiment. Composing a few Shadertoy shaders in #threejs in Shaderfrog 2.0 Live shaderfrog.com/2/editor/clxtz… Credit for each procedural normal map in the source code comments!

Took a stab at making a Shaderfrog "how it works" page. Does it contain too much information? Not enough? shaderfrog.com/2/how-it-works

Breaking changes released in 5.0.0 of @shaderfrog/glsl-parser. Only affects you if you're using the rename utility functions. Release notes: github.com/ShaderFrog/gls… npm install --save @shaderfrog/[email protected]


Lots of interesting effects are enabled by UV backfilling. Messing around with shaders as parallax maps in #threejs Shaderfrog Live: shaderfrog.com/2/editor/clzkg…

Backfilling UVs in #threejs Shaderfrog 2.0 means you can treat shaders like image inputs. Here's the awesome gl-transition (github.com/gl-transitions…) library applied to full shaders! Live: shaderfrog.com/2/editor/clzn3…



Posting about Bluesky gets you shadowbaned on Twitter, but now that Bluesky supports video, I'm defaulting to posting shader content there first. I hope you'll join me! This #threejs parallax map shader in Shaderfrog 2.0 is insanely fun to play with: bsky.app/profile/andrew…
