Sergio Hidalgo (@serhidal) 's Twitter Profile
Sergio Hidalgo

@serhidal

Independent game developer. Creator of Dreadhalls (a horror dungeon crawler for VR), and Cosmodread (a VR survival horror roguelike).

ID: 1325407231

linkhttp://www.whitedoorgames.com calendar_today03-04-2013 20:47:40

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Wraith: The Oblivion - Afterlife (@wraithafterlife) 's Twitter Profile Photo

Halloween may be over but it's ALWAYS time give yourself a good fright! ๐Ÿ˜ฑ 6 lucky individuals have the chance to win a game code to each of the titles featured in The Sinister Set VR Horror Collection! ๐Ÿ‘ป Enter here: bit.ly/3CvYSLD ๐Ÿ“… Open until 9th November

Thomas Grip (@thomasgrip) 's Twitter Profile Photo

Consider other games your game (in-part or fully) resemble. Chances are this is more indicative of what your game will become than your own imagination. Past experience of others is almost always a more accurate predictor than your own forecasts.

Mark Darrah (@biomarkdarrah) 's Twitter Profile Photo

Much of my channel is dedicated to trying to help people after me do things better. So we can stop putting positive names on terrible things youtu.be/W1LRYfKx6FE

Sergio Hidalgo (@serhidal) 's Twitter Profile Photo

So Cosmodread now has a wiki, thanks to the work of a dedicated fan! Check it out: cosmodread.fandom.com/wiki/Cosmodreaโ€ฆ

GameAnalytics (@gameanalytics) 's Twitter Profile Photo

Building a #VRgame is no simple task. But building one by yourself? That's a whole new level. That didn't stop Sergio Hidalgo. Being a one-man studio, Sergio Hidalgo managed to produce, release, and publish two successful VR titles. Here's how: bit.ly/3VINXHh #VRDev

๐™‚๐˜ผ๐™ˆ๐™€๐™๐™๐˜ผ๐™‚ ๐™‘๐™ (@gamertagvr) 's Twitter Profile Photo

Ready for another #VR sci-fi giveaway? #Cosmodread dev Sergio Hidalgo has gifted 3 #MetaQuest2 ๐Ÿ”‘& 3 #PSVR2 NA ๐Ÿ”‘ To enter simply 1: โ™ป๏ธ retweet & โค๏ธ the tweet 2: Sign up for Genotype Open Beta playgenotype.com/GenotypeBeta.hโ€ฆ 3: Comment Quest or PSVR2 Winners to be announced in 7 days #ad

Sergio Hidalgo (@serhidal) 's Twitter Profile Photo

Working on handtracked UI interactions for my new game. Found out that pinching and dragging physical buttons is much easier and fun than UIs based around aiming at flat rectangles with your finger