Orbital Shipyards (Indie Game) ๐Ÿš€ (@orbitalshipyard) 's Twitter Profile
Orbital Shipyards (Indie Game) ๐Ÿš€

@orbitalshipyard

Orbital Shipyards Developer
#indiedev #solodeveloper
Discord: discord.gg/GQSwJMF
Email: [email protected]
YT: youtu.be/NwucRrhuaWA

ID: 1175073222804561920

linkhttp://bit.ly/orbitalshipyards calendar_today20-09-2019 15:44:30

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Orbital Shipyards (Indie Game) ๐Ÿš€ (@orbitalshipyard) 's Twitter Profile Photo

I've been tinkering a bit with post processing, do you y'all prefer 1 (new) or 2 (old) let me know what you think! #gamedev #indiedev #indiegame #indiegames #voxelgames #IndieDevWorldOrder #gaming #indie #IndieGameDev

I've been tinkering a bit with post processing, do you y'all prefer 1 (new) or 2 (old) let me know what you think!  #gamedev #indiedev #indiegame #indiegames #voxelgames #IndieDevWorldOrder #gaming #indie #IndieGameDev
Orbital Shipyards (Indie Game) ๐Ÿš€ (@orbitalshipyard) 's Twitter Profile Photo

It's #screenshotsaturday and here's some more material goodies for you! Still a WIP! #gamedev #indiedev #indiegame #indiegames #voxelgames #IndieDevWorldOrder #gaming #indie #IndieGameDev #IWO

Orbital Shipyards (Indie Game) ๐Ÿš€ (@orbitalshipyard) 's Twitter Profile Photo

Just showcasing some floating point origin with large planets. Also the cube is just a stock unity cube for scale. #gamedev #indiedev #indiegame #indiegames #voxelgames #IndieDevWorldOrder #gaming #indie #IndieGameDev #IWO

Orbital Shipyards (Indie Game) ๐Ÿš€ (@orbitalshipyard) 's Twitter Profile Photo

Today I learned in #Unity #1, I learned than you can actually increase the max number of vertices from 65k vertices, to 2billion vertices when you set the vertex format to IndexFormat.UInt32 on a mesh, reducing the draw calls by a lot. #IndieGameDev #indieDevWorldOrder

Orbital Shipyards (Indie Game) ๐Ÿš€ (@orbitalshipyard) 's Twitter Profile Photo

Today I learned in #Unity #2, When you check to see if a mono component object is null, type casting it to (object) and then checking if its null really improves performance as it removes most overhead. (Note, this is through deep profiling) #indiedev

Today I learned in #Unity #2, When you check to see if a mono component object is null, type casting it to (object) and then checking if its null really improves performance as it removes most overhead. (Note, this is through deep profiling) #indiedev
Orbital Shipyards (Indie Game) ๐Ÿš€ (@orbitalshipyard) 's Twitter Profile Photo

Thinking with portals. #gamedev #indiedev #indiegame #indiegames #voxelgames #IndieDevWorldOrder #gaming #indie #IndieGameDev #IWO #screenshotsaturday

Orbital Shipyards (Indie Game) ๐Ÿš€ (@orbitalshipyard) 's Twitter Profile Photo

Early stage mesh of the ultimate shipyard. #gamedev #indiedev #indiegame #indiegames #voxelgames #IndieDevWorldOrder #gaming #indie #IndieGameDev #IWO

Orbital Shipyards (Indie Game) ๐Ÿš€ (@orbitalshipyard) 's Twitter Profile Photo

Question to all of the #gamers and #IndieGameDev, what are your thoughts on using the middle mouse button (mmb) when playing? Feel free to share this so I can gain insight on this for my own game development. #IndieWorldOrder #IWO #gamedev #unity #gaming

Orbital Shipyards (Indie Game) ๐Ÿš€ (@orbitalshipyard) 's Twitter Profile Photo

I love using PID controllers for bots, It really smoothes out the kinematics/physics. PID's should be a part of any game engine's out there. #gamedev #indiedev #indiegame #indiegames #voxelgames #IndieDevWorldOrder #gaming #indie #IndieGameDev #Unity #UnrealEngine

Orbital Shipyards (Indie Game) ๐Ÿš€ (@orbitalshipyard) 's Twitter Profile Photo

This is my first iteration of a dynamic 3D space A* path finding. Can't wait to see where this goes. Each node can be dynamically set as well and how many nodes! #gamedev #indiedev #indiegame #indiegames #voxelgames #IndieDevWorldOrder #gaming #indie #IndieGameDev

Orbital Shipyards (Indie Game) ๐Ÿš€ (@orbitalshipyard) 's Twitter Profile Photo

Just playing around with the new camera rig :) #gamedev #indiedev #indiegame #indiegames #voxelgames #IndieDevWorldOrder #gaming #indie #IndieGameDev