Ericka - CTO of @libiengine (@myrindy) 's Twitter Profile
Ericka - CTO of @libiengine

@myrindy

I am cofounder and CTO of LIBI Engine. The most advanced platform for web-based 3D content and soon-to-become one of the first true metaverses.

ID: 1341318243986845696

linkhttps://libi.xyz calendar_today22-12-2020 09:42:57

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Ericka - CTO of @libiengine (@myrindy) 's Twitter Profile Photo

Last but not least, the boolean operator. Beside the beveling, it is the one other complex geometry tool to implement because of the many edge cases and the numerous mathematical challenges it involves. Almost there!

Ericka - CTO of @libiengine (@myrindy) 's Twitter Profile Photo

Finally, it took some efforts, but the boolean operator is finally production ready (epsilon = 10microns). That was a rough ride but I am glad it is still real-time

Ericka - CTO of @libiengine (@myrindy) 's Twitter Profile Photo

Last but not least: polygon reduction - I had to mostly rewrite the LOD algorithm so it would work with n-gons. It is sensitive to normal, uv, color and material boundaries and preserve the quality of the uv map. This is the important final step when generating a model:

Ericka - CTO of @libiengine (@myrindy) 's Twitter Profile Photo

Now that the procedural geometry engine is live; I am refining some of the systems. I was a bit worried about the boolean operator for self-intersection, but it seems to be working quite well!

Ericka - CTO of @libiengine (@myrindy) 's Twitter Profile Photo

Because LLMs are so good at interacting with humans, ironically, they are so terrible at interacting with machines. In the real world, the thing that links the human to the machine is the engineer / developer and that still remain true in the age of AI. If you want the LLM to