Majestic 🚀 (@maxpuliero) 's Twitter Profile
Majestic 🚀

@maxpuliero

// The Asset Maker // Romanticista // ✞ E2:8-9//
Lead Character Artist at Unbound-games
ex-FromSoftware
ex-Digital Frontier
東京人物

ID: 276892930

linkhttp://mmaaxx.artstation.com/ calendar_today04-04-2011 09:06:00

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mio (@mio3io) 's Twitter Profile Photo

Mio3UVのパーツに合わせて整列(自動)の使い方 1 全身を選択して自動ボタンを押すと雑にグループ分けします 2 特定のグループ選択して自動ボタンを押すと(右手/左手、右足/左足)を自動判別して最適な方向に並べます (ちなみに足の並び順が私の想定と逆だったため次のバージョンで修正されます)

Mio3UVのパーツに合わせて整列(自動)の使い方

1 全身を選択して自動ボタンを押すと雑にグループ分けします
2 特定のグループ選択して自動ボタンを押すと(右手/左手、右足/左足)を自動判別して最適な方向に並べます

(ちなみに足の並び順が私の想定と逆だったため次のバージョンで修正されます)
mio (@mio3io) 's Twitter Profile Photo

addon.mio3io.com Mio3 Symmetry 0.10.0 頂点グループを使ったUVグループ管理を廃止して、属性の面に割り当てるように変更しました。高速化などなど。

addon.mio3io.com
Mio3 Symmetry 0.10.0 頂点グループを使ったUVグループ管理を廃止して、属性の面に割り当てるように変更しました。高速化などなど。
Todor (CGDive) (@toshicg) 's Twitter Profile Photo

🦴 Rigging Isn’t Scary – LEVEL 3, Part 3! In this video: -IK Foot Roll setup -FK Leg Follow (to isolate the limb from the body) ▶️Watch now: youtube.com/watch?v=ErR4Ry… #b3d #Rigging #rigtip #CGDive

🦴 Rigging Isn’t Scary – LEVEL 3, Part 3!

In this video:
-IK Foot Roll setup
-FK Leg Follow (to isolate the limb from the body)

▶️Watch now:
youtube.com/watch?v=ErR4Ry…

#b3d #Rigging #rigtip #CGDive
CG Boost (@cgboost) 's Twitter Profile Photo

Jim Morren shares a cool tip on how to adjust broken symmetry inside Blender. More tips on our channel: youtube.com/@cgboost #b3d #blender3d #3dart #3dmodeling #3dtips #3d

Paul Thureau (@thureaupaul) 's Twitter Profile Photo

Finally testing Set Mesh Normal geo node from Blender 🔶 4.5! This is definitely a game changer :) Thanks Jacques Lucke for showing the way 🤘 #blender #b3d #gamedev

Todor (CGDive) (@toshicg) 's Twitter Profile Photo

🦴 Rigging Isn’t Scary – LEVEL 3, Part 4! Learn how to setup a highly functional hand rig. ▶️Watch now: youtube.com/watch?v=_6eyk1… #b3d #Rigging #rigtip #CGDive

🦴 Rigging Isn’t Scary – LEVEL 3, Part 4!

Learn how to setup a highly functional hand rig.

▶️Watch now:
youtube.com/watch?v=_6eyk1…

#b3d #Rigging #rigtip #CGDive
Melinda Ozel (@melindaozel) 's Twitter Profile Photo

Expression refs for animators, modelers, riggers, & researchers: The gold face peel makes the movements easier to see. I have so much footage from this day. If ya'll find it useful, lmk so I know if I should post similar refs. For more: melindaozel.com #animation

Jonathan Lampel (@jonlampel) 's Twitter Profile Photo

Check this out. No Booleans, SDFs, or anything fancy. Just setting the normals via geometry nodes. And the setup is right in the 4.5 release notes! The new "Free Normals" option helps this calculate nice and fast.

CG Boost (@cgboost) 's Twitter Profile Photo

Jim Morren shows how to quickly set up wiggle bones with Geometry Nodes. More tips on: youtube.com/@cgboost #b3d #blender3d #3dart #rigging #geonodes #skining #3d #3danimations

Jonathan Lampel (@jonlampel) 's Twitter Profile Photo

The next version of Render Raw will support custom view transforms, including all of the ones in Pixel Manager like the original AgX, Resolve's AgX, Unreal Engine's, and the camera transforms from ARRI, RED, Canon, and Sony. Pixel Manager is free BTW: github.com/Joegenco/Pixel…

The next version of Render Raw will support custom view transforms, including all of the ones in Pixel Manager like the original AgX, Resolve's AgX, Unreal Engine's, and the camera transforms from ARRI, RED, Canon, and Sony. 

Pixel Manager is free BTW: github.com/Joegenco/Pixel…
Todor (CGDive) (@toshicg) 's Twitter Profile Photo

TIL, in Blender if you place the mouse over a value and press the "-" key (not on the Numpad, the other one), it flips the value. If the value is positive, it makes it negative and vice versa. #b3d

Cosmo Mídias 🔶 (@cosmomidias) 's Twitter Profile Photo

Testing "Trail Anything" in animated characters: Now featuring vertex group support, taper, inertia, turbulence and experimenting some materials. #b3d #geometrynodes

Miettinen Jesse - Blenderesse (@jessemiettinen) 's Twitter Profile Photo

#b3d QuickTip. How to create Normals for your billboard smoke texture for easy relighting. Open your VDB, point sunlights in 6 directions(XYZ, -XYZ), give colors R,G and B and opposite color from colorwheel the remaining 3. Adjust volume. Then render with standard viewtransform!

SpaghetMeNot (@spaghetmen0t) 's Twitter Profile Photo

Playing with falloff using Surface Insert's "Blend Surface" mode. Still finding issues though — I expect I'll add it to early access around Monday 👍 #normalMagic #b3d #geometrynodes

Ari Arnbjörnsson (@flassari) 's Twitter Profile Photo

Did you know that the Unreal Engine EULA does not mandate you to show the UE logo at the start of your game? If you want to use it, you actually need to ask us for permission to show it. You only need to credit UE in your credits, per unrealengine.com/eula.

Did you know that the Unreal Engine EULA does not mandate you to show the UE logo at the start of your game? If you want to use it, you actually need to ask us for permission to show it.

You only need to credit UE in your credits, per unrealengine.com/eula.