Laco Hrabcak (@lacohrabcak) 's Twitter Profile
Laco Hrabcak

@lacohrabcak

Trying to improve #UE5

ID: 946737236

linkhttp://unrealwild.com calendar_today13-11-2012 23:49:40

67 Tweet

84 Takipçi

162 Takip Edilen

wildrealm (@unrealwild) 's Twitter Profile Photo

Unreal Engine Bone Voyage Hey Everyone! Here is small update to our Earth-size world in #UE4. We fixed a few things this week and improved foliage LOD transitions. #ScreenshotSaturday youtu.be/ELh-PSgiqvw

wildrealm (@unrealwild) 's Twitter Profile Photo

Hey everyone here is another update of UnrealWild plugin. We are adding support for OSM road mask and general masking feature. youtu.be/QkHm4sE0NPU #OpenStreetMap #UE4

wildrealm (@unrealwild) 's Twitter Profile Photo

Unreal Engine Pesto Hey Everyone! Here is another update to our Earth-size world in #UE4. We moved to 4.26 and replaced clouds and water with #UE4 implementations, plus we improved perf about 30%. #screenshotsaturday #UE4 youtu.be/vbhon701IRY

wildrealm (@unrealwild) 's Twitter Profile Photo

Unreal Engine @Feigel_Art Hi everyone, we made a short video of our work on unreawild with the latest improvements. We have generated a simple level using #OpenStreetMap to test our game mechanics. youtu.be/j8AK4-6j8j4

wildrealm (@unrealwild) 's Twitter Profile Photo

Unreal Engine Shores of Plunder Hi everyone! Our update today - we are making the whole Earth alive in Unreal Editor! Even more exciting features are coming very soon! youtu.be/NQNWJIWGxlM #ue4 #screenshotsaturday

wildrealm (@unrealwild) 's Twitter Profile Photo

We've added procedurally generated buildings from satellite images...only testing the building placement for now, so don't expect a Kodak moment just yet (note that there are no artistic embellishments in any of our videos, as we don't have 3D artists on our team yet). #UE4