Kvyverse (@kvyverse_) 's Twitter Profile
Kvyverse

@kvyverse_

Create & play 3D worlds - entirely in your browser.

ID: 1908160055087673344

linkhttps://kvyverse.ru calendar_today04-04-2025 14:09:58

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Vlad Krutenyuk (kvy) (@vladkrutenyuk) 's Twitter Profile Photo

online festival has ended, eh... and daily users activity in Kvyverse is decreasing although - 1.5k registered users! - 5610 unique worlds visits - 10215 worlds views first successes! What do you want to see in Kvyverse that would make you want to open that app? Or do you

online festival has ended, eh...
and daily users activity in <a href="/kvyverse_/">Kvyverse</a>  is decreasing

although
- 1.5k registered users!
- 5610 unique worlds visits
- 10215 worlds views

first successes!

What do you want to see in Kvyverse that would make you want to open that app?
Or do you
Kvyverse (@kvyverse_) 's Twitter Profile Photo

Introducing big update of Kvyverse Engine! Fully web-based solution to create 3d worlds/game just in browser, cloud-hosted, powered by three.js The hierarchy tree logic has been completely rewritten. It now features a cleaner UI and improved interactions: renaming,

Vlad Krutenyuk (kvy) (@vladkrutenyuk) 's Twitter Profile Photo

Guillermo Rauch I’m actually building something very close to this vision kvyverse.com Kvyverse is a fully web-based 3D world engine where creators can build interactive worlds directly in the browser. It already supports large worlds, scripting via a unified object-feature system,

<a href="/rauchg/">Guillermo Rauch</a> I’m actually building something very close to this vision kvyverse.com

Kvyverse is a fully web-based 3D world engine where creators can build interactive worlds directly in the browser. It already supports large worlds, scripting via a unified object-feature system,
Vlad Krutenyuk (kvy) (@vladkrutenyuk) 's Twitter Profile Photo

got some late-night inspiration to update Switch component in my web game engine added a subtle stretch/elastic effect (not even sure what it’s called) #threejs #webgl #webgpu #gamedev #webdev

Vlad Krutenyuk (kvy) (@vladkrutenyuk) 's Twitter Profile Photo

i’ve updated the code editor in my web game engine and here’s what’s new: - tabs for opened scripts, like any proper code editor - it shows if a script was changed or has an error - a cute empty state that’s what you can see on the surface, but there are also a lot of underlying

Vlad Krutenyuk (kvy) (@vladkrutenyuk) 's Twitter Profile Photo

This is initial/empty state in my web game engine - Kvyverse Engine Is it good? what do you think? #webgl #webgpu #threejs #gamedev #webdev #gameengine #3D #editor #uiux

This is initial/empty state in my web game engine - Kvyverse Engine
Is it good? what do you think?

#webgl #webgpu #threejs #gamedev #webdev #gameengine #3D #editor #uiux
Vlad Krutenyuk (kvy) (@vladkrutenyuk) 's Twitter Profile Photo

Wooow I created Counter Strike in web and make in public to play JUST FOR 1 MIN and NO CODE result -> kvyverse.com/kvystrike ahaha of course its not ready game - just tests) #webgl #webgpu #threejs #kvyverse #madewithkvyverse #editor #gamedev #gameengine #play #3d #webdev

Vlad Krutenyuk (kvy) (@vladkrutenyuk) 's Twitter Profile Photo

progress screenshot colliders shapes and sprite icons are now visible directly in the viewport of my web game engine just a bit more testing and it’s ready for production also need to record a proper demo video showing how everything works #threejs #webgpu #webgl #gameengine

progress screenshot
colliders shapes and sprite icons are now visible directly in the viewport of my web game engine

just a bit more testing and it’s ready for production

also need to record a proper demo video showing how everything works

#threejs #webgpu #webgl #gameengine
Vlad Krutenyuk (kvy) (@vladkrutenyuk) 's Twitter Profile Photo

I'm migrating to WebGPU version of #threejs for my Kvyverse Engine and I have some trouble. The last thing need to be done is outline for selected objects. Previously, outline pass (WebGL version) worked for sprites too. But current outline pass example for WebGPU has no any

I'm migrating to WebGPU version of #threejs  for my Kvyverse Engine and I have some trouble.
The last thing need to be done is outline for selected objects.
Previously, outline pass (WebGL version) worked for sprites too.
But current outline pass example for WebGPU has no any
Vlad Krutenyuk (kvy) (@vladkrutenyuk) 's Twitter Profile Photo

> Beautiful javascript and based on ThreeJS (big community) > No install - fully in web > No manual distribution, building or hosting > Share you made with one click - just link > Runs in the browser > No overhead > Hasn't all the functionalities Unity has but I'm trying to build

&gt; Beautiful javascript and based on ThreeJS (big community)
&gt; No install - fully in web
&gt; No manual distribution, building or hosting
&gt; Share you made with one click - just link
&gt; Runs in the browser
&gt; No overhead
&gt; Hasn't all the functionalities Unity has but I'm trying to build
Vlad Krutenyuk (kvy) (@vladkrutenyuk) 's Twitter Profile Photo

Just shipped something new. Kvyverse Engine now supports custom options fields in user scripts. Define enum-like tags in your script → inspector auto-generates a dropdown for it. Previously only numbers, strings and booleans got auto-rendered. Now selects too. Your script