Kelheor (@kelheor) 's Twitter Profile
Kelheor

@kelheor

ID: 130598049

calendar_today07-04-2010 19:27:50

598 Tweet

1,1K Takipçi

109 Takip Edilen

Kelheor (@kelheor) 's Twitter Profile Photo

Tested Cycles X. It works really faster. But because it still in development, some features probably do not work properly (at least I wasn't able to use volumetric fog in today's build).

Tested Cycles X. It works really faster. But because it still in development, some features probably do not work properly (at least I wasn't able to use volumetric fog in today's build).
Kelheor (@kelheor) 's Twitter Profile Photo

Continue experiments with #UE5. Made a relight of this scene with only emissive materials (no other lights were used, lighting not baked).

Continue experiments with #UE5.
Made a relight of this scene with only emissive materials (no other lights were used, lighting not baked).
Kelheor (@kelheor) 's Twitter Profile Photo

Most of the games, which I'm buying, I'm playing only after 1-3 years. It's fine since many games stop selling and if you didn't buy them in time, then the only way to play them is to raise the black flag.

Kelheor (@kelheor) 's Twitter Profile Photo

It's sad that there is no announcement of Xenoblade Chronicles 3 or Xenoblade Chronicles X for Switch. Waiting for the new Zelda and Danganronpa Collection then. #E32021

Kelheor (@kelheor) 's Twitter Profile Photo

The initial plan was to learn something about landmass and water plugins - but in the end, I spent a couple of hours debugging grass material due to a weird normals problem. Don't like when a small error holds you from creating something for too long. #UE4

The initial plan was to learn something about landmass and water plugins - but in the end, I spent a couple of hours debugging grass material due to a weird normals problem. Don't like when a small error holds you from creating something for too long.
#UE4
Kelheor (@kelheor) 's Twitter Profile Photo

Tested line art modifier in #Blender. It seems that it using actual geometry instead of some screen space effect, so it won't work properly for decals, for example.

Tested line art modifier in #Blender. It seems that it using actual geometry instead of some screen space effect, so it won't work properly for decals, for example.
Kelheor (@kelheor) 's Twitter Profile Photo

Still remember how I played it when I was in university. Various biomes, day/night cycle, weather effects, and tranquil atmosphere in free race mode. youtube.com/watch?v=D6ouHW…

Kelheor (@kelheor) 's Twitter Profile Photo

TopoTip for quick recall #2 When you have a lot of edges, it feels like solving a puzzle with many solutions. #Blender

TopoTip for quick recall #2
When you have a lot of edges, it feels like solving a puzzle with many solutions.
#Blender