Kaplan (@kappische) 's Twitter Profile
Kaplan

@kappische

keepsake.games Previously: bizdev Coffee Stain Publishing, production director for Minecraft. 1st employee at Mojang. Aspiring to be Max Martin of gaming

ID: 177564924

linkhttps://store.steampowered.com/app/1757300/Jump_Ship/ calendar_today12-08-2010 13:35:50

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This is one of the biggest lies in gamedev. You need almost all the components of the game to properly understand how entertaining a game is. It’s extremely hard to evaluate a game just based on greyboxing

Kaplan (@kappische) 's Twitter Profile Photo

Nice to remove this shitty design. Just really hoped the ”designers” themselves would have figured it out. Just like knobs/buttons are actually way better in a car than laggy touch screens

Kaplan (@kappische) 's Twitter Profile Photo

I don’t think people give enough credit to Nintendo for what they achieved with Mario 64: - Free 3D movement - Analog control - Player-controlled camera - Level design built for 3D A 3d platformer for a new hardware with a new input device - and they nailed it!

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I’ve never understood why game analytics pundits thinks that gta vi will somehow save the gaming industry? At best we’ll see more PS5 sales and not much more!

Kaplan (@kappische) 's Twitter Profile Photo

The Mario face editor (also my first time ever toying around with a 3d editor!) was made by same dude who brought you the super fx chip/Star Fox. Made by Giles Goddard if i remember correctly ✌️

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Happy new year! 🎊 What’s your new year wishes/resolutions? Mine is to go from 74 resting heart rate to 60. I’ve always had high rhr but thought I’ll make an effort this year 😅