Julian Bragagna
@joolean_boolean
Tech Artist at Cloud Imperium Games with a passion for problem solving and sharing knowledge.
ID: 1575490602610831360
https://linktr.ee/jooleanboolean 29-09-2022 14:20:16
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So excited to share some of my work in #StarCitizen, the just announced Maelstrom Destruction System. I only played a small part but I couldn’t have wished for a better start to my new role as Technical Artist at Cloud Imperium Games #techart #games #gamedev #houdini #destruction
We are pleased to announce Julian Bragagna will soon be teaching at Houdini.School! 🥳 Julian Bragagna is a Procedural Technical Artist who thrives on problem-solving and knowledge sharing. His course will be announced soon, so stay tuned.
Check out Julian Bragagna's first course at Houdini.School! "Procedural HDAs for Unreal" Julian Bragagna will guide you through developing a building generator HDA for Unreal Engine, focusing on procedural problem-solving and tool prototyping. bit.ly/hs-procedural-…
The first live session for “Procedural HDAs for Unreal” with Julian Bragagna Julian Bragagna starts tomorrow, December 9th at 10 am PST! You will learn the foundational stages of crafting your procedural building generator HDA in #Houdini. bit.ly/hs-procedural-…
Join us live on Saturday, December 16th for Julian Bragagna's course, Procedural HDAs for Unreal. In this second and final session, we'll take the crucial steps to package our building generator HDA and integrate it into #Unreal. Julian Bragagna bit.ly/hs-procedural-…
Super happy to share that I'll be at Everything Procedural Conference in Breda, hosting a #houdini Beginner class together with an amazing team Simon, Julian Bragagna and Marn Schokker. Come say hi if you're around 😊 everythingprocedural.com #EPC2024
Check out Julian Bragagna's on-demand course: Procedural HDAs for Unreal. Julian guides you through developing a building generator HDA for Unreal Engine, focusing on procedural problem-solving and tool prototyping. Julian Bragagna bit.ly/hs-procedural-…