Julian Bragagna (@joolean_boolean) 's Twitter Profile
Julian Bragagna

@joolean_boolean

Tech Artist at Cloud Imperium Games with a passion for problem solving and sharing knowledge.

ID: 1575490602610831360

linkhttps://linktr.ee/jooleanboolean calendar_today29-09-2022 14:20:16

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Julian Bragagna (@joolean_boolean) 's Twitter Profile Photo

Added fake cable tension and self detangling. Heat map represents intersection amount. I wanna avoid simulating for cook time and art directability but that adds a lot of interesting design challenges. #houdini #sidefx #techart #tools #procedural #3d #cables #3dmodeling

Julian Bragagna (@joolean_boolean) 's Twitter Profile Photo

Rate my Battlestation! ⭐️⭐️⭐️⭐️⭐️ In all seriousness though, it’s amazing that Houdini still runs so well on my 12 year old Macbook. #houdini #sidefx #development #work #3d #techart

Rate my Battlestation! ⭐️⭐️⭐️⭐️⭐️

In all seriousness though, it’s amazing that Houdini still runs so well on my 12 year old Macbook. 

#houdini #sidefx #development #work #3d #techart
Julian Bragagna (@joolean_boolean) 's Twitter Profile Photo

Revamped my procedural cable system from the ground up. Swapped ray trace for a custom solver for improved art directability and realism. I love playing with this tool! #houdini #sidefx #tech #techart #tools #script #environmentart #3d #gamedev #procedural #wip

Julian Bragagna (@joolean_boolean) 's Twitter Profile Photo

Houdini? So you make explosions? There's more to it! Discover how Houdini is revolutionizing various creative industries today. #houdini #sidefx #vfx #procedural #techart #tools #automation #ml #machinelearning #animation #3d #simulation #pdg #c4d t.ly/8MDJA

Vitaly Kovtun (@vitaly_kovtun) 's Twitter Profile Photo

Today is my bday, and this is my love letter to the community that's always been a great source of knowledge and inspiration for me TUTORIAL: NO UV NANITE TEXTURING 1/27🧵 RTs, feedback, critique, advice and song recommendations are appreciated🤘 #UE5 #Houdini #ZBrush #Gamedev

Today is my bday, and this is my love letter to the community that's always been a great source of knowledge and inspiration for me

TUTORIAL: NO UV NANITE TEXTURING 1/27🧵

RTs, feedback, critique, advice and song recommendations are appreciated🤘

#UE5 #Houdini #ZBrush #Gamedev
Julian Bragagna (@joolean_boolean) 's Twitter Profile Photo

So excited to share some of my work in #StarCitizen, the just announced Maelstrom Destruction System. I only played a small part but I couldn’t have wished for a better start to my new role as Technical Artist at Cloud Imperium Games #techart #games #gamedev #houdini #destruction

Julian Bragagna (@joolean_boolean) 's Twitter Profile Photo

Looking to meet the Houdini community? This guide outlines key events for networking and skill-building in the procedural VFX and 3D world. #houdini #sidefx #events #procedural #techart #gamedev #vfx #3d #animation #ml t.ly/aGWdL

Houdini.School (@houdinischool) 's Twitter Profile Photo

We are pleased to announce Julian Bragagna will soon be teaching at Houdini.School! 🥳 Julian Bragagna is a Procedural Technical Artist who thrives on problem-solving and knowledge sharing. His course will be announced soon, so stay tuned.

Houdini.School (@houdinischool) 's Twitter Profile Photo

Check out Julian Bragagna's first course at Houdini.School! "Procedural HDAs for Unreal" Julian Bragagna will guide you through developing a building generator HDA for Unreal Engine, focusing on procedural problem-solving and tool prototyping. bit.ly/hs-procedural-…

Houdini.School (@houdinischool) 's Twitter Profile Photo

The first live session for “Procedural HDAs for Unreal” with Julian Bragagna Julian Bragagna starts tomorrow, December 9th at 10 am PST! You will learn the foundational stages of crafting your procedural building generator HDA in #Houdini. bit.ly/hs-procedural-…

Houdini.School (@houdinischool) 's Twitter Profile Photo

Join us live on Saturday, December 16th for Julian Bragagna's course, Procedural HDAs for Unreal. In this second and final session, we'll take the crucial steps to package our building generator HDA and integrate it into #Unreal. Julian Bragagna bit.ly/hs-procedural-…

Join us live on Saturday, December 16th for Julian Bragagna's course, Procedural HDAs for Unreal. In this second and final session, we'll take the crucial steps to package our building generator HDA and integrate it into #Unreal. 

<a href="/joolean_boolean/">Julian Bragagna</a> 
bit.ly/hs-procedural-…
Lea Maria 💙 (@polybean) 's Twitter Profile Photo

Super happy to share that I'll be at Everything Procedural Conference in Breda, hosting a #houdini Beginner class together with an amazing team Simon, Julian Bragagna and Marn Schokker. Come say hi if you're around 😊 everythingprocedural.com #EPC2024

Super happy to share that I'll be at Everything Procedural Conference in Breda, hosting a #houdini Beginner class together with an amazing team  <a href="/Simon_Houdini/">Simon</a>, <a href="/joolean_boolean/">Julian Bragagna</a> and <a href="/MarnSchokker/">Marn Schokker</a>.
Come say hi if you're around 😊

everythingprocedural.com #EPC2024
Houdini.School (@houdinischool) 's Twitter Profile Photo

Check out Julian Bragagna's on-demand course: Procedural HDAs for Unreal. Julian guides you through developing a building generator HDA for Unreal Engine, focusing on procedural problem-solving and tool prototyping. Julian Bragagna bit.ly/hs-procedural-…

Julian Bragagna (@joolean_boolean) 's Twitter Profile Photo

Fracturing & Voronoi Explained Follow my ArtStation for Houdini related articles: artstation.com/julianbragagna… #procedural #3d #houdini #technology #education #educational #shorts #destruction #techart #tools #gamedev #voronoi #tech #breakdown #explained

Julian Bragagna (@joolean_boolean) 's Twitter Profile Photo

Dive into Project GROT's procedural art journey, breaking down the creation process of flesh-covered ruins while showcasing useful techniques in Houdini. #houdini #procedural #unreal #nanite #lumen #tech #techart #tools #ue5 artstation.com/blogs/julianbr…

80 LEVEL (@80level) 's Twitter Profile Photo

.Julian Bragagna has showcased the capabilities of Houdini's new procedural flesh webs generator introduced as part of SideFX's Project Grot. More info about Project Grot: 80.lv/articles/houdi… #houdini #sidefx #sidefxhoudini #procedural #proceduralart #projectgrot

Julian Bragagna (@joolean_boolean) 's Twitter Profile Photo

Flesh Cluster Tool (Houdini) 🍖: Draw splines in Unreal to spawn concrete pieces connected by muscle-like fibers that dynamically grow towards the nearest surface. #houdini #tech #unreal #techart #tools #procedural #gamedev #unreal5 #sidefx

Julian Bragagna (@joolean_boolean) 's Twitter Profile Photo

Join me on Cara! cara.app/jooleanboolean Looking forward to its future! If they add a Blogging feature I can get completely rid of ArtStation #cara #portfolio #social #artstation #blog

Julian Bragagna (@joolean_boolean) 's Twitter Profile Photo

Venetian Mussels 🐚 I love the mussels growing all over Venice, or rather under. I made a little prototype in Houdini to recreate this. #houdini #procedural #3d #tech #tools #techart #sidefx #3dart #gamedev #technology