HOLY SHIT!!! jnmartin and his #Doom 64 port literally just made Sega #Dreamcast history today, with an N64 port of all things! Full per-vertex dynamic lighting, and... I HEARD YOU LIKED BUMP MAPPED ENVIRONMENTS, BRO!!!!
Looks like bump mapping the whole damn thing isn't so
Show me art that challenges my comfort.
Show me art that makes me pause and question everything.
Show me art that whispers truths I fear to hear.
Show me art that ignites rebellion in my soul.
Show me art that forces me to see beyond the surface.
Show me art that screams.
New dithering method dropped
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
youtube.com/watch?v=HPqGaI…
Source repository:
github.com/runevision/Dit…
#gamedev #vfx
Mathematics, maths, math.
The year is 1900. This is what geometrical drawings looked like more than a century ago, before the age of the computer and computer graphics.
Plate from the book: Max Bruckner, "Vielecke und Vielflache" (Leipzig, 1900).