Jörg Grubmüller🔸 (@joergsla) 's Twitter Profile
Jörg Grubmüller🔸

@joergsla

3D Artist, Motiondesigner, Developer

ID: 3577685835

calendar_today07-09-2015 14:28:56

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Jörg Grubmüller🔸 (@joergsla) 's Twitter Profile Photo

Who needs instructions... I had so much fun bringing the amazing artwork by Andy Estrada into the 3d world with #Blender3d #characterdesign #3dart

ArtStation.com (@artstationhq) 's Twitter Profile Photo

Modeling, sculpting, grooming, rigging, animation and hair simulation for this project was done in #Blender by Jörg Grubmüller🔸: artstation.com/artwork/zDrQk6 Character concept by Andy Estrada ... #Animation #CharacterDesign #Stylized #Blender3D #3D #Animator #CharacterArt #ArtStationHQ

Jörg Grubmüller🔸 (@joergsla) 's Twitter Profile Photo

Download 10,000 of these cute anybuddies for free! No signup, no blockchain, no bullshit. anybuddies.com #3dart #Blender3d #characterdesign

Jörg Grubmüller🔸 (@joergsla) 's Twitter Profile Photo

Here's a surfing 🐊 for you. Made entirely in blender. #b3d #Blender3d #characterdesign #characterart #surfing #crocodile #animation

Jörg Grubmüller🔸 (@joergsla) 's Twitter Profile Photo

Short animation loop done in blender. Character concept by Andy Estrada ♥️ #b3d #blender3d #blender #characteranimation #3dmodeling #3danimation

Jörg Grubmüller🔸 (@joergsla) 's Twitter Profile Photo

Here's my animation process from start to finish, though I might have skipped a few steps 😅 #b3d #blender3d #geonodes #characteranimation

Jörg Grubmüller🔸 (@joergsla) 's Twitter Profile Photo

Here's my character process from start to finish, though I might have skipped a few steps 😅 Original character design by Guille Rancel #b3d #blender3d #geometrynodes #characteranimation

Jörg Grubmüller🔸 (@joergsla) 's Twitter Profile Photo

I’ve built a procedural Eyelid Rig for Blender: fully automatic deformation and dynamic eyelashes — all driven by pure geometry nodes. Before I publish it, I’m looking for a handful of testers to try it on different characters and workflows. #b3d #blender3d

Jörg Grubmüller🔸 (@joergsla) 's Twitter Profile Photo

Now you can test my fully procedural eye rig for blender 5.1 (link in bio). This rig uses the geonodes bone info node introduced in blender 5.1 on control bones. No deform bones, just pure vector math ☺️ Tutorial coming soon ✌️#blender3d #b3d #geometrynodes #characteranimation

Jörg Grubmüller🔸 (@joergsla) 's Twitter Profile Photo

Progress on my new Blender hand modeling tool ✌ Procedural textures / Non-destructive setup / Edit one finger and the whole hand updates. Would you use this in your workflow?

Jörg Grubmüller🔸 (@joergsla) 's Twitter Profile Photo

LimbKit is now available for free 🚀 I’ve just released tool for Blender that helps you quickly model hands and feet. The tool is free for everyone to test, and I’d really appreciate any feedback, ideas, or suggestions on how to improve it💖 joergsla.gumroad.com/l/limbkit