Facemotion3d (@facemotion3d) 's Twitter Profile
Facemotion3d

@facemotion3d

This is the official account of Facemotion3d, an iOS app. Face tracking is possible by communicating with DAZ studio, Maya, Unity and Blender.

ID: 1410587152090423304

linkhttps://www.facemotion3d.net/english/contact/ calendar_today01-07-2021 13:12:52

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[iOS App version 1.2.5] Fixed a problem in which the character's head would rotate incorrectly when looking into the screen from above with the device parallel to the ground, or when looking into the screen from below with the device held horizontally to the ceiling

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A recent update has caused a crash when the "Enable Head Rotation" option is turned off. If the crash occurs, try deleting the application and then reinstalling it. I will release a version that fixes this issue in the near future, but please wait until then.

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- iOS app version 1.2.8 released Fixed the behavior when "BlendShape Calibration" is turned off; it is now possible to keep the calibration values even after turning it off. The export and import of settings can now also save BlendShape values.

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A bug has been fixed where the audio file was not being correctly imported into the timeline in Blender when using the recording feature. Updating to Facemotion3D iOS app version 1.3.7 and Blender add-on version 2.9.2 will resolve the issue. drive.google.com/file/d/1gDSSLA…

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Blender add-on v2.9.3 is out. It now runs faster even on high-poly models, and adds a button to reset all Facemotion3D-related ShapeKey values to 0. drive.google.com/drive/folders/…

Blender add-on v2.9.3 is out. It now runs faster even on high-poly models, and adds a button to reset all Facemotion3D-related ShapeKey values to 0.
drive.google.com/drive/folders/…