Eric Wohllaib
@ericwoh
Reindeer Engineer at Sucker Punch Productions
ID: 2471157858
30-04-2014 15:39:08
64 Tweet
338 Takipçi
225 Takip Edilen
Denoising shadows is hard. This is my attempt with a 40 tap Poisson blur, with weights that falloff depending on how much the shadows have changed since last frame (inspired by Michał Olejnik's talk). How is everyone else doing it?
Countless details make Ghost of Tsushima’s stunning vistas and bloody duels all the more striking. How Sucker Punch Productions made it happen: play.st/2LgpP0D
this is your daily reminder that the Sail Forth demo is available right now on Steam and Xbox! ⛵️ sail boats! 🐠 catch fish! 💥 shoot pirates! store.steampowered.com/app/1031460/Sa…
#GhostOfTsushima Director's Cut comes to PS5 and PS4 on August 20! Watch our trailer and visit the PlayStation Blog to learn about the new Iki Island expansion, plus PS5 features like Japanese VO lip sync, haptic feedback, adaptive triggers, and more: blog.playstation.com/2021/07/01/gho…
It seems GDC Festival of Gaming wants to put me on a speaker deck of cards. Is there somewhere I can view decks from previous years to get a feel for what this is? I tried looking around the web, and didn't see anything
Here is what I've been working on all year: the Arrow Peak Shrine from #GhostOfTsushima, recreated with #LEGO. Exploring Tsushima really helped me relax and find inspiration these past two years. Thank you Jason Connell and the team Sucker Punch Productions for this incredible game!
My #GDC22 talk about how we built the world of The Ascent is now available for free on youtube! youtube.com/watch?v=FodXp5…