Bownly (@bownly) 's Twitter Profile
Bownly

@bownly

Gameboy homebrews and romhacks.

Currently working on the future best GB RPG of all time.
bownly.itch.io/logue

Want to join me? Shoot me a message.

ID: 1528631750

linkhttps://bownly.itch.io/ calendar_today18-06-2013 19:27:01

373 Tweet

529 Takipçi

46 Takip Edilen

Bownly (@bownly) 's Twitter Profile Photo

Since so much of the engine is done(ish), I felt like recording a vertical slice video to show off some of the current progress. Try to look past the placeholder art and lack of audio. I'll figure out a solution for those problems one of these days. #gameboy #gbdk

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I've been working on a redesign for the library hub area. Dunno how or why it ended up in some outer space void, but I kept the idea because it looks cool. I'll be sure to make the stars twinkle whenever I implement animated tiles. Also, how cool is that dynamic painting feature?

Bownly (@bownly) 's Twitter Profile Photo

Merged the NPC and player rendering logic, allowing players to theoretically use any NPC's sprite. A soon to be implemented skin-swap system will allow players to change their looks on demand. Because why not let the player play as Villager A, a slime, or even the Dragon Lord?

Bownly (@bownly) 's Twitter Profile Photo

Some enemies will have a small chance of dropping a spell book after battle. If the dropped book is one that the player hasn't obtained yet, the drop chance will get a slight boost.

Bownly (@bownly) 's Twitter Profile Photo

I've been testing out some new dialog engine logic. I can't figure out if it looks better to have the text advance by 1 or 2 lines at a time. And I've been too lazy to code in a non-instantaneous text speed, but I feel like it might look smoother. #gbdk #gameboy #gamedev

Bownly (@bownly) 's Twitter Profile Photo

Put together a little opening sequence to contextualize the character creation process. Figured since the game takes place in a library, it only made sense to have the player create a library card. #gameboy #screenshotsaturday #gbdk

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Version 1.1 of the Yu-Gi-Oh! Monster Capsule GB English translation patch is now available. Special thanks to Star Lite for reporting some errors that needed fixing. romhacking.net/translations/7…

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I just uploaded a prototype build for my current Gameboy RPG project (tentatively called Logue). Please check it out and brutally eviscerate it. bownly.itch.io/logue #gbdk #gbdev #rougelike

0xbbbbbr (@0xbbbbbr) 's Twitter Profile Photo

Been adding lots of new #GameBoy games and programs to the Made With #GBDK Showcase. Now up to 206 total with 99 open source entries. * 9 versions of Snake! * 8 versions of Flappy Bird! * 4 versions of Wordle! gbdk-2020.github.io/gbdk-2020-gall… #gbdev #retrogaming #retrodev

Bownly (@bownly) 's Twitter Profile Photo

Wrote some code that dynamically draws walls based on the surrounding terrain. Left is what the map looks like in the editor. Right is what it looks like in-game, after the hallways, item on the floor, and walls are drawn dynamically. #screenshotsaturday #gbdk #gameboy

Wrote some code that dynamically draws walls based on the surrounding terrain. Left is what the map looks like in the editor. Right is what it looks like in-game, after the hallways, item on the floor, and walls are drawn dynamically. #screenshotsaturday #gbdk #gameboy
Bownly (@bownly) 's Twitter Profile Photo

Added the logic for some non-battle spells. For Timestop and Hoverstep, the floor number indicator in the HUD gets replaced with an icon and a number indicating the spell's duration. Pay attention to that, or you might fall into a hole when your Hoverstep expires. #gameboy #gbdk

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The best part about the Gameboy's graphical limitations is that even a programmer like me can draw something halfway presentable with some effort and iteration. ...Except for environmental tilesets. Those are still impossibly difficult.

The best part about the Gameboy's graphical limitations is that even a programmer like me can draw something halfway presentable with some effort and iteration.
 ...Except for environmental tilesets. Those are still impossibly difficult.
Bownly (@bownly) 's Twitter Profile Photo

Wrote some movement AI for a chess knight enemy. It tries to chase down the player using only chess-legal moves. It's actually pretty hard to outmaneuver. ...Or maybe I'm just bad. #screenshotsaturday #gameboy

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Just put out a huge update for my current project, Logue. Give it a try--it's free! Just think how cool you'll be, playing the game now before it inevitably goes down in history as the greatest RPG on the #gameboy. bownly.itch.io/logue #screenshotsaturday #gbdk #gamedev

Just put out a huge update for my current project, Logue. Give it a try--it's free! Just think how cool you'll be, playing the game now before it inevitably goes down in history as the greatest RPG on the #gameboy. bownly.itch.io/logue
#screenshotsaturday #gbdk #gamedev
Bownly (@bownly) 's Twitter Profile Photo

I can't guarantee that playing my #GBJAM12 entry will make you healthier, wealthier, and wiser... but you'll never know until you try. Better go play it just in case. bownly.itch.io/double-dyad

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Everyone loves gacha machines, right? Well this was a pain in the neck to animate, so you'd better love them! You can earn money from completing dream dungeons, and then blow it all here to pull new items and skins. (Prices subject to change. Terms and conditions may apply.)

Bownly (@bownly) 's Twitter Profile Photo

Here's a big new update to ring in the new year. With this Alpha 2.0 release, Logue is yet another step closer to reaching its final form: the best and most replayable RPG on the #Gameboy. #gbdk #homebrew #indiedev #gamedev bownly.itch.io/logue