Ascend Hyperion (@ascend_hyperion) 's Twitter Profile
Ascend Hyperion

@ascend_hyperion

Fresh Baked Halo Content 🍞

Explorer of Halo game design & the host of One Minute Halo!

Business Contact: [email protected]

ID: 885630456473038850

linkhttps://www.youtube.com/c/AscendHyperion calendar_today13-07-2017 22:42:09

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Happy to expand fresh baked Halo content to the skies. Whether it's here, or anywhere else, my goal is always to foster an engaging, inclusive and positive community.

Happy to expand fresh baked Halo content to the skies.

Whether it's here, or anywhere else, my goal is always to foster an engaging, inclusive and positive community.
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I don't think Halo Infinite did The Banished justice (fully). HW2 framed them very well as a unique faction, with their own goals, strategies and technology. Infinite reduces them simply to the red colored Covenant w/ sprinkles of metal panels welded to stuff. Villain of the

I don't think Halo Infinite did The Banished justice (fully).

HW2 framed them very well as a unique faction, with their own goals, strategies and technology.

Infinite reduces them simply to the red colored Covenant w/ sprinkles of metal panels welded to stuff. Villain of the
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Halo 4 and Halo 5 deserve more props in my book for successfully having the BR, DMR, Carbine and Light Rifle all coexist in one sandbox, each with small but palpable differences in function. It puts power of preference in the players hands. Small Variation = Diverse Gameplay

Halo 4 and Halo 5 deserve more props in my book for successfully having the BR, DMR, Carbine and Light Rifle all coexist in one sandbox, each with small but palpable differences in function.

It puts power of preference in the players hands.

Small Variation = Diverse Gameplay
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The Halo titles have a reoccurring theme of a warship being the "home base" throughout the campaign. For me, the Spirit of Fire is the coolest in the franchise. Whats your favorite?

The Halo titles have a reoccurring theme of a warship being the "home base" throughout the campaign.

For me, the Spirit of Fire is the coolest in the franchise.

Whats your favorite?
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Reach is more widely explored in-game, in-franchise than Earth has been. I think the ambiguity of Earth in Halo is part of the franchise charm. Humanity in Halo is realistically advanced, compared to other sci-fi narratives. It's not far fetched that Earth, to many, is 'alien'.

Reach is more widely explored in-game, in-franchise than Earth has been.

I think the ambiguity of Earth in Halo is part of the franchise charm. Humanity in Halo is realistically advanced, compared to other sci-fi narratives.

It's not far fetched that Earth, to many, is 'alien'.
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The Created Conflict was introduced to Halo in 2012. It was ended off screen in 2021, following a massive cliff hanger in 2015. Some non-game media covered the post Halo 5 Created Conflict, but that doesn't cut it imo. The Endless/Banished might get the same treatment. [More]

The Created Conflict was introduced to Halo in 2012.

It was ended off screen in 2021, following a massive cliff hanger in 2015.

Some non-game media covered the post Halo 5 Created Conflict, but that doesn't cut it imo.

The Endless/Banished might get the same treatment. [More]
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Over an 8 year span, would you rather the Halo franchise have: 1️⃣ - A singular mainline title, receiving 3 major content updates per year 2️⃣ - An alternating schedule of mainline and spinoff titles every 2 years And why?

Over an 8 year span, would you rather the Halo franchise have:

1️⃣ - A singular mainline title, receiving 3 major content updates per year

2️⃣ - An alternating schedule of mainline and spinoff titles every 2 years

And why?
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What objective game mode do you think is best in Halo & which is the worst? I find CTF in H3 to be one of the best OBJ experiences in the franchise. Simple & digestible. But, VIP in Infinite doesn't work. The gameplay is far too fast/random & teams too scattered by spawn logic

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Plaza (H5) deserves a spot imo in the Top 10 maps in Halo, in the vein of maps like The Pit, Lockout & The Cage. It's an excellent space for H5's movement to be digestible, but still with plenty of skill ceiling to fill. But it's also timeless. Plaza could exist in any Halo

Plaza (H5) deserves a spot imo in the Top 10 maps in Halo, in the vein of maps like The Pit, Lockout & The Cage.

It's an excellent space for H5's movement to be digestible, but still with plenty of skill ceiling to fill. But it's also timeless. Plaza could exist in any Halo
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The Sentinel Beam is one of the older weapons in the Halo sandbox. But oddly, it was never really viable in PvP until Halo 5. It's a good example of how 343 flattened the power curve of the weapons in Halo. Can you think of another example of change from a flatter power curve?

The Sentinel Beam is one of the older weapons in the Halo sandbox. But oddly, it was never really viable in PvP until Halo 5.

It's a good example of how 343 flattened the power curve of the weapons in Halo.

Can you think of another example of change from a flatter power curve?