Apoc (@apoc_dev) 's Twitter Profile
Apoc

@apoc_dev

Building a mech sim game: Bounty
Discord: discord.gg/srDAKSCY8y

ID: 1651988503331323908

calendar_today28-04-2023 16:36:56

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Been doing a bunch of refactoring so I can get AI controlling the mechs and other vehicles. Super janky at the moment, need to do torso aiming and better turning next.

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With all the censorship stuff happening I decided to setup and self host my own site. I'll be posting over there as well as here. Hoping to get some interactive content up too and manuals. slop.works 🙏

With all the censorship stuff happening I decided to setup and self host my own site. I'll be posting over there as well as here. Hoping to get some interactive content up too and manuals. slop.works 🙏
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Playing around with Blender 4.5's new string nodes and created a text geo node setup using quads. Going to try use this for cockpit labels/decals so I don't have to create custom textures for everything.

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Lil showcase of some new cockpit components. Local or global brightness/color for dashboard markers and text. Text can also scale larger if you're on a low resolution display or in the settings for users with accessibility needs.

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AC2. Fixed up my virtual camera code so now I can correctly auto frame and snap an item without manually setting the camera offset in each item config. Huge time saver.

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Added the ability to snapshot mech builds/loadouts so now the Mech Storage displays actual images of your mechs. Should also reflect damage when I add the visuals for that.

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Added generic component tooltips and listing their mods. I still need to add a visual cue for when a mod is negative/positive, this will also be useful for comparison tooltips.

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Added weapon group selector painting, a little QoL UX thing I've wanted for ages but never got around to doing til now.

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Forgot to add a video on my last post. Here is a tree patch tool, takes steepness and terrain material into account. Also switched from using height map terrain instead of a big mesh so I can get more interesting maps and paint instead of using vertex colors.