Mārtiņš Upītis (@_martinsh) 's Twitter Profile
Mārtiņš Upītis

@_martinsh

Water & Lighting R&D for Oscar & Golden Globe winning animated feature ‘Flow’. Blender preacher. Co-Founder @physicaladdons

ID: 952585595632717824

linkhttp://www.physicaladdons.com calendar_today14-01-2018 16:57:59

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Mārtiņš Upītis (@_martinsh) 's Twitter Profile Photo

I have started to write articles again! Instead of dropping them here, I made a Patreon page. All of them will be free, with some advanced goodies for subscribers. I am diving deep into a NTSC, Composite, VHS Filter for Blender Compositor! See you there patreon.com/posts/117133601

HIDEO_KOJIMA (@hideo_kojima_en) 's Twitter Profile Photo

Out of the top 3 animation I saw last year, “Flow” was undoubtedly No.1. Will be released in Japan from 3/14. I wrote a comment too🐈‍⬛

Out of the top 3 animation I saw last year, “Flow” was undoubtedly No.1. Will be released in Japan from 3/14. I wrote a comment too🐈‍⬛
Rune Skovbo Johansen →🦋🐘 (@runevision) 's Twitter Profile Photo

New dithering method dropped I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works. Explainer video: youtube.com/watch?v=HPqGaI… Source repository: github.com/runevision/Dit… #gamedev #vfx

Andras Ketzer (@fluidninjalive) 's Twitter Profile Photo

Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080 #unrealengine #UE5 #realtimevfx #fluidninja

Miettinen Jesse - Blenderesse (@jessemiettinen) 's Twitter Profile Photo

Quick test. Baked whitewater texture from #liquidgen #jangafx and made a quick shitty loop from it. And now we have infinite beach waves texture! Gotta try add the baked normal+heightmap later as well! #wip #b3d

Mykhailo Moroz (@michael_moroz_) 's Twitter Profile Photo

I've ported my vrchat isosurface ray tracer to shadertoy and added it to my fluid simulation there. Its probably the fastest multibounce ray tracing for liquids I've made thus far. shadertoy.com/view/w3sXzs