Anton Velmozhnyi (@antvelm) 's Twitter Profile
Anton Velmozhnyi

@antvelm

Working on Becastled @ManaPotionGames with Ilya 🎵 by @ockpii Play here: store.steampowered.com/app/1330460 | gog.com/game/becastled

ID: 1236484128

linkhttp://manapotionstudios.com/ calendar_today02-03-2013 21:21:55

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KAMI (@okami13_) 's Twitter Profile Photo

(IGN First) No Rest for the Wicked is more Dark Souls than Diablo. 👀 • Combat is deliberate and tactical with a health bar and stamina bar. • Goal was to make combat feel less spammy than traditional ARPGs. • Boss fights. • Wide variety of weapons (daggers, hammers, bows

Mike Hoffmann (@mrpassive_) 's Twitter Profile Photo

I found a guy who goes around the US asking 70 to 100-year-olds their: • Biggest Regrets • Biggest Lessons • Advice to their younger self Oddly enough, most of their answers are the same… Here are my top 8:

I found a guy who goes around the US asking 70 to 100-year-olds their:

• Biggest Regrets
• Biggest Lessons
• Advice to their younger self

Oddly enough, most of their answers are the same…

Here are my top 8:
Anton Velmozhnyi (@antvelm) 's Twitter Profile Photo

This should remind all gamedevs that in the end the game is what matters. Not the way it was made. It’s really easy to be lost in the code

Gabriele Romagnoli (@gabroxr) 's Twitter Profile Photo

I had the chance to interview Oskar Stålberg and ask him about his approach to procedural generation and game design. Full interview here: youtu.be/9Rr_JYoZ--4

Anton Velmozhnyi (@antvelm) 's Twitter Profile Photo

More shields! Archers are usually op in strategy games, mb this is a way to balance things out #gamedev #madewithunity #screenshotsaturday

Svetlana K (smitchellmaps) (@smitchellmaps) 's Twitter Profile Photo

Forgotten Lands - a region map that I created for Forgotten Adventures channel on twitch! Finally I painted a city with this scale and level of details! Proud of it.

Forgotten Lands - a region map that I created for Forgotten Adventures channel on twitch!

Finally I painted a city with this scale and level of details! Proud of it.
Anton Velmozhnyi (@antvelm) 's Twitter Profile Photo

Dragon fire can burn trees and grass Wishlist Becastled on steam for 1.0 release: store.steampowered.com/app/1330460/Be… #gamedev #madewithunity

Anton Velmozhnyi (@antvelm) 's Twitter Profile Photo

Roads are back! They will be part of 1.0 release later this year. More details soon! #gamedev #madewithunity #indiedev #screenshotsaturday

Anton Velmozhnyi (@antvelm) 's Twitter Profile Photo

Militia is your last chance to save your town at night if all warriors are dead. Wishlist Becastled for 1.0! #gamedev #madewithunity #indiedev

Anton Velmozhnyi (@antvelm) 's Twitter Profile Photo

Also, we’re excited to be part of the Ukrainian Games Festival 2025 on Steam: store.steampowered.com/sale/Ukrainian…! 🇺🇦 Check out all the amazing games from fellow Ukrainian devs, and stay tuned, we’ve got more exciting news coming soon! Ukrainian Games 🇺🇦

Anton Velmozhnyi (@antvelm) 's Twitter Profile Photo

I've added some sounds to the road placement, how does it sound? You can try roads in the new demo on Steam btw! #gamedev #screenshotsaturday #madewithunity #indiedev

Anton Velmozhnyi (@antvelm) 's Twitter Profile Photo

Is there a better way to create complex hierarchical behavior for game agents/AI? This behavior tree for a combat unit has ~1,500 nodes in it. Asking for a friend. #gamedev #madewithunity #indiedev