Anton Palmqvist (@antonpalmqvist) 's Twitter Profile
Anton Palmqvist

@antonpalmqvist

Lighting Artist / Unreal specialist - Goodbye Kansas, DICE, Epic Games, Skydance - Battlefield, Mirror's Edge, The Matrix Awakens

ID: 143556288

linkhttp://antonpalmqvist.com calendar_today13-05-2010 20:05:40

712 Tweet

662 Followers

740 Following

Unreal Engine (@unrealengine) 's Twitter Profile Photo

The #MetaHuman plugin for #UE5 is here! With these new features, you can convert your own custom facial mesh into a fully rigged and ready-to-animate character. Read more about this update, which includes new #MetaHumanCreator hair and clothing options: unrealengine.com/blog/new-relea…

Anton Palmqvist (@antonpalmqvist) 's Twitter Profile Photo

Just stumbled upon a super useful, yet subtle feature in P4V. If a checked out asset has changes to it, its icon is tinted blue 🤯 #gamedev

Just stumbled upon a super useful, yet subtle feature in P4V. If a checked out asset has changes to it, its icon is tinted blue 🤯 #gamedev
Anton Palmqvist (@antonpalmqvist) 's Twitter Profile Photo

I've been building an open source database of physically based values for CG artists. Happy to finally launch it! physicallybased.info #rendering #PBR #UnrealEngine #b3d #CG MaterialX #lookdev #OpenSource Unreal Engine

Ari Arnbjörnsson (@flassari) 's Twitter Profile Photo

We just published our roadmap for Unreal Engine 5.1: 60fps Lumen, Nanite WPO, On-demand shader compilation, Automated PSO gathering, Niagara GPU ribbons, Virtual assets, Gameplay Debugging, Unreal Editor on Apple Silicon, BP namespaces, and more! #uetips portal.productboard.com/epicgames/1-un…

We just published our roadmap for <a href="/UnrealEngine/">Unreal Engine</a> 5.1: 60fps Lumen, Nanite WPO, On-demand shader compilation, Automated PSO gathering, Niagara GPU ribbons, Virtual assets, Gameplay Debugging, Unreal Editor on Apple Silicon, BP namespaces, and more! #uetips

portal.productboard.com/epicgames/1-un…
Sébastien Hillaire (@sebhillaire) 's Twitter Profile Photo

Unreal Engine 5.1 is out! With it Strata material authoring is available as experimental. We collect feedback on UE Forum: forums.unrealengine.com/t/strata-feedb… Learn more about Strata: dev.epicgames.com/community/lear… If you can, please try it out, write some feedback or report any issues. Thanks!