Antidote - UX for Games (@antidotegg) 's Twitter Profile
Antidote - UX for Games

@antidotegg

#Playtesting and #UserExperience Platform for #Videogames and #Gamers. By @sekgtech.

ID: 1048127317745311744

linkhttps://antidote.gg calendar_today05-10-2018 08:26:40

258 Tweet

576 Followers

564 Following

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Why do players love breaking games? 👀 In our latest podcast, we explore what happens when players take ownership. Speedruns, DIY tournaments and even turning games into infinite sandboxes. 🎧 Listen here: antidote.gg/player-creativ…

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Collecting player feedback is great. But acting on it is what actually makes games better. In this clip Joan, our lead UX researcher, explains how small changes (like combat balance & visual cues) made a big impact for our past client.

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Launching a game is tough, but dealing with post-launch can be even tougher. In our latest episode, we share tips on handling player boredom, stalled growth & unexpected issues. All from our own experience 😉 Watch here: antidote.gg/how-to-keep-ga…

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Letting players test your game in the cloud is super secure. But latency can sometimes be a problem. So we built Cloud Streaming to fix that, with near-zero lag and smart routing to the closest server. 👉 Try it here: antidote.gg/platform-featu…

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Moderating a playtest sounds simple, until you try it 👀 There’s a fine line between guiding players and influencing them. Knowing when to speak up (and when to stay quiet) is what makes great research happen. That’s why so many studios trust us to handle it 😎

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We just spoke with the founder of Laser Guided Games and indie devs will want to hear this. From leaving AAA to building an indie game, he shares lessons on storytelling, resilience and staying grounded as a small creator. 🎙Read the full interview: antidote.gg/the-story-behi…

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Keeping unreleased builds safe during tests is a big deal. That’s why we built our SDK, a simple way to protect your game right inside the engine. It blocks unauthorized access, adds watermarking and detects malicious processes. And yep, it integrates automatically 🔒

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When’s the right time to release your game? Timing isn’t just production. It’s trends, competition, and knowing what the market will look like at launch. In this clip, we break down why early validation can mislead teams and why research needs to be ongoing 🔍

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Security matters when you’re playtesting. Sharing a build you spent months on can feel risky, that’s why many teams use our SDK. It adds automatic watermarking with a unique player ID, tied to their gameplay recording and fully customizable. No extra work for your devs 😎

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Watching what players do is easy. Reading how they feel in the moment? Not so much. Our Emotion Detection feature helps with that. With face recording on, it tracks expressions in real time and lines them up with the exact moment in gameplay. No more guessing 😎

Watching what players do is easy.

Reading how they feel in the moment? Not so much.

Our Emotion Detection feature helps with that. With face recording on, it tracks expressions in real time and lines them up with the exact moment in gameplay.

No more guessing 😎
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Thinking about trying Antidote? Now’s a good moment 🤩 For Black Friday, self-organized playtest plans are 20% off! Get your code by Dec 5th and redeem it anytime until Dec 31. 👉 Grab it here: antidote.gg/platform-bfcm-…

Thinking about trying Antidote? Now’s a good moment 🤩

For Black Friday, self-organized playtest plans are 20% off! Get your code by Dec 5th and redeem it anytime until Dec 31.

👉 Grab it here: antidote.gg/platform-bfcm-…
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Some playtests need exact player stats, like playtime and recent activity. With Steam & Xbox Connect, players can securely link their libraries, so you can validate those stats. We handle the setup and recruitment, with all data staying protected. Accurate and reliable 😎