
Daniel Holden
@anorangeduck
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer.
ID: 1625821280
http://theorangeduck.com 27-07-2013 16:24:38
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Learned a new spring fact from my colleague Danny Chapman recently. For a critically damped spring tracking a target moving at a constant velocity, the amount of time the spring will lag behind the target is given by "halflife / ln(2)". Added to my blog post! theorangeduck.com/page/spring-ro…