Anchorpoint (@anchorpoint_hq) 's Twitter Profile
Anchorpoint

@anchorpoint_hq

Git for artists. A simple version control and file management application for 3d projects

ID: 1334785235582640128

linkhttps://www.anchorpoint.app/ calendar_today04-12-2020 09:03:40

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Shipping Git features for working with larger repositories. One of them is Git shallow clone, which allows you to access the Unreal Engine source code repository 5 times faster, for example. It also includes better handling of submodules and other small improvements and fixes.

Shipping Git features for working with larger repositories. One of them is Git shallow clone, which allows you to access the Unreal Engine source code repository 5 times faster, for example.

It also includes better handling of submodules and other small improvements and fixes.
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Managing large binary files is a common challenge in game development. While Git LFS is a popular solution, it's not the only option. Our latest article examines five alternatives, including Perforce, Unity Version Control, and SVN. It also clears up some confusion about file

Managing large binary files is a common challenge in game development. While Git LFS is a popular solution, it's not the only option. Our latest article examines five alternatives, including Perforce, Unity Version Control, and SVN. It also clears up some confusion about file
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Forgot to use Git LFS and your repo gets out of control? Here’s how to fix it: ❌ Problem Git repositories get bloated when binary files (e.g. PSDs, EXRs, FBXs) are committed directly. Cloning becomes painfully slow and your team suffers. ✔️ Solution: Migrate to Git LFS Git LFS

Forgot to use Git LFS and your repo gets out of control?
Here’s how to fix it:

❌ Problem
Git repositories get bloated when binary files (e.g. PSDs, EXRs, FBXs) are committed directly.
Cloning becomes painfully slow and your team suffers.

✔️ Solution: Migrate to Git LFS
Git LFS
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New for this month: Apple Silicon Support Native Apple Silicon support improves boot time and overall performance under MacOS. Anchorpoint now runs natively on Apple's ARM-based chips. This update also includes file locking improvements and a new Attribute and Database

New for this month: Apple Silicon Support

Native Apple Silicon support improves boot time and overall performance under MacOS. 

Anchorpoint now runs natively on Apple's ARM-based chips.  This update also includes file locking improvements and a new Attribute and Database
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Git in Unreal Engine finally works as it should! The Unreal plugin for Git in Anchorpoint has officially left beta 🎉 We would like to thank our user community for testing the plugin and providing valuable insights, especially regarding larger projects. In short, what can the

Git in Unreal Engine finally works as it should! The Unreal plugin for Git in Anchorpoint has officially left beta 🎉

We would like to thank our user community for testing the plugin and providing valuable insights, especially regarding larger projects.

In short, what can the
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We recently launched our Unity plugin for Anchorpoint! 🥳 This is a significant enhancement for all users who already utilize Unity alongside Git, e.g. with GitHub. Why? It's the only solution that properly supports file locking, so you never risk loosing work. And it's nice

We recently launched our Unity plugin for Anchorpoint! 🥳 

This is a significant enhancement for all users who already utilize Unity alongside Git, e.g. with GitHub.

Why?
It's the only solution that properly supports file locking, so you never risk loosing work. 
And it's nice
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A new update is out with Git Rebase support Compatibility with Git Rebase has been added in an artist friendly way. In addition to fast-forward pulling, Anchorpoint enables you to rewrite the history using Git Rebase when pulling. This process involves also resolving conflicts.

A new update is out with Git Rebase support

Compatibility with Git Rebase has been added in an artist friendly way. In addition to fast-forward pulling, Anchorpoint enables you to rewrite the history using Git Rebase when pulling. This process involves also resolving conflicts.
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New update is out: Spine 2D Support View thumbnails of Spine files and review skeletons, animations and skins including animation. Furthermore, we improved Anchorpoint's startup time, so you should not wait longer than 3 seconds until it's ready to use.

New update is out: Spine 2D Support

View thumbnails of Spine files and review skeletons, animations and skins including animation. Furthermore, we improved Anchorpoint's startup time, so you should not wait longer than 3 seconds until it's ready to use.
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Browsing and viewing Spine 2D files in Anchorpoint. You can quickly cycle through the layers to access all the animations, skins and skeletons. Way faster than always opening the Spine file in the editor.

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📣 Attention to all who work in product visualization using Maxon Cinema 4D. You can now have proper version control with a minimal setup required. Anchorpoint is giving you a publish workflow, that you know from VFX pipelines but much simpler.

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Did you know that, using the Anchorpoint plugin in Unreal Engine, allows you to pull files without closing the Unreal Editor. The plugin communicates directly with the Anchorpoint desktop application, listening out for commands such as 'revert', 'pull' and 'branch merges'.

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Did you know that? Anchorpoint supports viewing Unreal Actor files? As they are stored under a hashed file name, actor files are very difficult to spot in the change list when submitted to source control. Anchorpoint recognizes the real name and thumbnail of the actor.

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Dealing with a huge pile of project assets When working e.g. on game art, the amount of assets grows and grows. To easier manage what you have, you can create an asset database. This is basically a table, which combines your production files together with metadata.

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Preview audio before committing Did you know that, just like viewing code diffs, sound designers can preview and play back their audio clips before committing them to the Git repository?

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Anchorpoint 1.32.0 has been released! What's included: - A new sidebar - A Blender plugin - Unreal Game Sync for Git (binary syncing) And a lot of Git performance improvements

Anchorpoint 1.32.0 has been released!

What's included:
- A new sidebar
- A Blender plugin
- Unreal Game Sync for Git (binary syncing)

And a lot of Git performance improvements
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New update is out: Git submodule support If you want to reuse components such as plugins across projects, use shared libraries or work with external contractors and need better access control, submodules will make this possible.

New update is out: Git submodule support

If you want to reuse components such as plugins across projects, use shared libraries or work with external contractors and need better access control, submodules will make this possible.
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Got large files in your GitHub repo? In our guest post, Anchorpoint shows how to use MEGA S4 object storage + Git LFS to avoid repo bloat and high costs. 🔗 Read here: medium.com/@mega-blog/how…