Alex St. Louis ๐Ÿ”œ GDC (@alexstlouis10) 's Twitter Profile
Alex St. Louis ๐Ÿ”œ GDC

@alexstlouis10

Founder of Wonder Interactive

Entrepreneur and creative individual. Building the the future of the web at Wonder Interactive.

ID: 1081319327104561153

linkhttps://simplystream.com/ calendar_today04-01-2019 22:39:52

1,1K Tweet

1,1K Followers

1,1K Following

Alex St. Louis ๐Ÿ”œ GDC (@alexstlouis10) 's Twitter Profile Photo

UE5 Metahumans + WebGPU = magic Our customer Vdoc AI built an immersive medical training simulation application in UE5. Leveraging the SimplyStream platform enables them to distribute affordably and scalably, direct to their users through the browser: youtu.be/GI78JboS_os?siโ€ฆ

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

Soon over 80% of web browsers support WebGPU! 3d graphics in web was ancient. WebGL2 feature set was equal to 20 years old DX9 API. WebGPU brings Vulkan 1.0 / DX 12.0 / Metal equivalent feature set to web browsers. Including compute shaders. Finally modern 3d in web!

เผ„Brandon Rosado๐Ÿ•ด (@virtuosoceo) 's Twitter Profile Photo

I just received the very first working demo of a WebGPU version of Virtuoso that works in a browser!! There is work to do on it still, but OMG OMG OMG OMG IT'S HAPPENING! ๐Ÿš€๐ŸŒ๐Ÿš€๐ŸŒ๐Ÿš€๐ŸŒ๐Ÿš€๐ŸŒ๐Ÿš€

Justin Trudeau (@justintrudeau) 's Twitter Profile Photo

Now is the time to choose products made right here in Canada. Check the labels. Letโ€™s do our part. Wherever we can, choose Canada.

Alex St. Louis ๐Ÿ”œ GDC (@alexstlouis10) 's Twitter Profile Photo

Are you a game studio attending GDC this year, and want to learn how to transform your native Unreal Engine PC or mobile title into a browser game with WebGPU? Then be sure to schedule a call with our team to learn more! #gdc #gdc2025 #UE5 #WebGPU calendly.com/wonder-2/gdc-2โ€ฆ

Jon Radoff ๐Ÿ‘พ/acc ๐ŸŽฎ Metavert (@jradoff) 's Twitter Profile Photo

Game Development Livestream โ€“ Alex St. Louis โ€“ Wonder Interactive โ€“ โ€œNo installs, no limits โ€” just high-fidelity worlds streaming straight to the screen.โ€ x.com/i/broadcasts/1โ€ฆ

Alex St. Louis ๐Ÿ”œ GDC (@alexstlouis10) 's Twitter Profile Photo

Great to chat with Jon Radoff ๐Ÿ‘พ/acc ๐ŸŽฎ Metavert from Beamable about WebGPU and our implementation for Unreal Engine 5, and what it means for the future of gaming on the web: Check it out below: x.com/jradoff/statusโ€ฆ #WebGPU #UnrealEngine5 #webgl

DHH (@dhh) 's Twitter Profile Photo

"Google's incredible work to further the web isn't an act of charity, it's of economic self-interest, and that's why it works. Capitalism doesn't run on benevolence but on incentives." world.hey.com/dhh/don-t-makeโ€ฆ

Intel Software (@intelsoftware) 's Twitter Profile Photo

Frameworks like WebLLM & Transformers.js are designed to run LLMs inside the browser using WebGPU, WebNN, and WebAssembly. No server required. No cloud roundtrips. Just fast, local inference. โ€ข WebGPU = GPU compute โ€ข WebNN = NPU/CPU/GPU inference โ€ข Wasm = near-native speed

Alex St. Louis ๐Ÿ”œ GDC (@alexstlouis10) 's Twitter Profile Photo

Lego Island is now playable in the browser! Link below: isle.pizza gamesradar.com/games/lego-islโ€ฆ #games #webassembly #lego #webgl

Alex St. Louis ๐Ÿ”œ GDC (@alexstlouis10) 's Twitter Profile Photo

Any studios out there building a UE5 game or app in 5.6 that are interested in leveraging WebGPU..? Comment below or DM me! #WebGPU #UnrealEngine5 #webgraphics #UE5

Tooley1998 (@tooley1998) 's Twitter Profile Photo

I've added Weapon Upgrading to Lay of the Land. Weapons are upgraded using gems found throughout the world. Each different type of gem gives a unique effect ranging from higher attack speed to setting enemies on fire. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural