aD Time (@adtimegaming) 's Twitter Profile
aD Time

@adtimegaming

Play Melee, Skullgirls, Guilty Gear Strive and DBFZ

ID: 2808195978

linkhttp://youtube.com/adtime2 calendar_today13-09-2014 22:08:22

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Expanding on corner oki concept from JustinAtLaw, 2H -> 6S2 then walk back to react to roll with throw, and react to no tech with dash up 2L. You can go into multiple mixups if they block #2XKO_VI #2XKO_TEEMO

aD Time (@adtimegaming) 's Twitter Profile Photo

Almost corner to corner using freestyle to set up Teemo oki that covers everything and gives a solo high/low. Very meter positive 2 touch #2XKO_TEEMO #2XKO_VI

aD Time (@adtimegaming) 's Twitter Profile Photo

4 solo Teemo combos to set up fire + mushroom oki 1. Farther than round start 2. Round start 3. Corner 4. Back to corner #2XKO_TEEMO

aD Time (@adtimegaming) 's Twitter Profile Photo

2 combos from Vi crossup + Teemo assist. You can corner carry either direction so you always make the corner for the fire + mushroom oki #2XKO_VI #2XKO_TEEMO

aD Time (@adtimegaming) 's Twitter Profile Photo

Teemo to Vi crossup into Teemo midscreen fire oki. Delay the 2M after tagging back to Teemo. And a different combo to get limit strike with corner carry #2XKO_VI #2XKO_TEEMO

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Teemo slingshot plus Vi assist into fullscreen crossup. If blocked sets up another 50/50 with Teemo. If it hits, you get a full conversion #2XKO_VI #2XKO_TEEMO

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Vi corner steal into more mixups. Teemo gets a high low, then sets up Vi for a high low with a throw conversion too #2XKO_VI #2XKO_TEEMO

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3 routes based around slingshot for different parts of the screen 1. Fullscreen 4 slingshots 2. Midscreen 5 slingshots 3. 1/3 of the screen or closer 5 slingshots #2XKO_TEEMO #2XKO_VI

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Adjusted Vi corner to corner with Teemo with better post super routing letting you kill Darius from a parry starter. From 2M it overkills Braum #2XKO_VI #2XKO_TEEMO

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Vi -> Ekko restands to 2 touch everyone from 2L -> mix. You're still really plus after the back dash into charged roll so you need to do a dash before any of the options to kill more time. All options beat mashing. Last combo is when you don't reach corner #2XKO_VI #2XKO_EKKO

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Corner limit strike oki. Dash 5L catches all air techs, and depending on the timing can be plus if they don't air tech while being safe to get up attack. But doing dash 5L too fast makes it hard to confirm into a combo against forward tech. #2XKO_VI #2XKO_EKKO

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Updated optimal routing nearly corner to corner. 962 from 2M with 0.5 bars for Vi and ~1.5 bars for Ekko #2XKO_VI #2XKO_EKKO

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Combo with Fury pop mid combo and Vi super assist. Pop Fury right after Vi punches the rock. Hits 1k before the second super. #2XKO_EKKO #2XKO_VI