Aaron Lefohn
@aaronlefohn
Vice President of Graphics Research at NVIDIA. Opinions are my own.
ID: 323243829
24-06-2011 14:13:07
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Fantastic collaboration with Sanja Fidler's team. Working together to improve the quality of geometry extracted with inverse rendering.
Some awesome work of my teammates on differentiable shading language, compatible with HLSL, and interoperable with CUDA/Python/PyTorch/C++. developer.nvidia.com/blog/different… This makes ML + graphics *significantly* easier. I'm excited to see what researchers and engineers do with it.:)
New #NVIDIAResearch paper: SLANG.D: Fast, Modular and Differentiable Shader Programming: shows how a single language serves as a unified platform for real-time, inverse, and differentiable rendering. Collaboration with Massachusetts Institute of Technology (MIT), UC San Diego, & University of Washington. 🧵 1/2 nvda.ws/46H4p14