Pontus Ebelin
@_pandersson
formerly Andersson
ID: 1647790063
05-08-2013 13:06:32
96 Tweet
76 Followers
439 Following
New #NVIDIAResearch paper: SLANG.D: Fast, Modular and Differentiable Shader Programming: shows how a single language serves as a unified platform for real-time, inverse, and differentiable rendering. Collaboration with Massachusetts Institute of Technology (MIT), UC San Diego, & University of Washington. 🧵 1/2 nvda.ws/46H4p14
We are hiring a Ph.D. Intern @ NVIDIA, to work on generative models, visual perception, and quality of digital avatars. Ideal candidate is someone with a track record of leading impactful work. Contact Ruth Rosenholtz @[email protected] or me if you think you would be a good fit. Details in thread.
Over the summer this project will likely focus on the generative AI side and need that skill set. Excited to work with Ekta Prashnani on this! Contact us if you’re interested.
I'm excited to share our latest paper (work with Matt Pharr and Tomas Akenine-Möller ), "Improved Stochastic Texture Filtering Through Sample Reuse" accepted to I3D'2025. arxiv.org/abs/2504.05562 research.nvidia.com/labs/rtr/publi… 1/
Our upcoming HPG 2025 paper ”Collaborative Texture Filtering” is up! Research done with Pontus Ebelin, Matt Pharr, and Bart Wronski 🇺🇦🇵🇸. research.nvidia.com/labs/rtr/publi…