Henry Rose (@_herose_) 's Twitter Profile
Henry Rose

@_herose_

Engine Developer at Media Molecule.
I work on personal projects here.
Streamed on Tuesdays, Thursdays, Sundays: twitch.tv/hero_dev

ID: 2517760510

calendar_today29-04-2014 22:32:22

577 Tweet

939 Takipçi

36 Takip Edilen

Henry Rose (@_herose_) 's Twitter Profile Photo

Made an OKLCH colour picker for my game & editor. Should help keeping the same perceptual brightness when adjusting the hue.

Henry Rose (@_herose_) 's Twitter Profile Photo

I will be streaming raytracing ellipsoids from scratch using a compute shader and implementing MSAA in software. Come join me in 9 hours time (7:30pm GMT) twitch.tv/hero_dev

Jebrim (@agilejebrim) 's Twitter Profile Photo

We received over 500 applications for a couple of Principal Software Engineering positions. Less than a dozen were even remotely qualified for us to consider interviewing. None actually met our standards for Principal and we ended up having to settle by hiring a couple Seniors.

voxray (@voxraygames) 's Twitter Profile Photo

Announcing Voxile! Voxile is our stunning, ray-traced voxel FPS RPG Survival game where you can explore hand-crafted worlds or build your own! 🌎 Play the demo and become a Kickstarter backer today! Links below 👇

Jebrim (@agilejebrim) 's Twitter Profile Photo

Posted this in the Vulkan Discord and someone volunteered to rectify it. Already got a commit available. 😇 github.com/umbral-softwar…

Ben Sims (@bensimstech) 's Twitter Profile Photo

Optimised (I think) HLSL for converting float3 to and from R11G11B10. Input values must be in range, doesn't handle -ve/denorms/nan/inf. Handy for packing positive float3 data into a single uint. Convert to+from is 21 DXC instructions. Handy for packing 3D data into a single int

Optimised (I think) HLSL for converting float3 to and from R11G11B10. Input values must be in range, doesn't handle -ve/denorms/nan/inf.
Handy for packing positive float3 data into a single uint. 
Convert to+from is 21 DXC instructions.
Handy for packing 3D data into a single int
Jebrim (@agilejebrim) 's Twitter Profile Photo

3 weeks ago I posted this. Then I joined the Khronos Group (my employer is a member) and worked to get it added to the language. I can now announce today that #extension GL_EXT_nontemporal_keyword has been added to the GLSL compiler. Just prefix your data with nontemporal. 🙂

voxray (@voxraygames) 's Twitter Profile Photo

The wait is over… Voxile is LIVE 🎉 After years of development, our FPS-RPG survival game is finally here! Explore, build, and battle your way to the top in destructible voxel worlds. #indiegames #IndieGameDev Play Early Access here ⤵️ (link in reply)

Tad Cordle (@rbdjellyfish) 's Twitter Profile Photo

Thrilled to announce that A Little Perspective, a puzzler where perception and reality are one and the same, now has a trailer and a store page! 🟥👁 Wishlists/reposts appreciated, link in the replies :) #indiegames #puzzle

Henry Rose (@_herose_) 's Twitter Profile Photo

Got texture streaming working. Textures are procedurally generated from shader code + input data file as part of the texture builder. (middle & right are made from the same shader, different input data)

Got texture streaming working. Textures are procedurally generated from shader code + input data file as part of the texture builder. (middle & right are made from the same shader, different input data)
Tad Cordle (@rbdjellyfish) 's Twitter Profile Photo

🎉 Announcement 🎉 A Little Perspective's demo will be part of the Cerebral Puzzle Showcase on Steam, starting May 29! I'll likely drop it a bit earlier (i.e. the weekend before), so I have time to fix any last issues before the event :) Stay tuned!