Gökhan Karadayı (@_gkaradayi) 's Twitter Profile
Gökhan Karadayı

@_gkaradayi

Founder of @ScansLibrary

ID: 382023826

linkhttps://www.scanslibrary.com calendar_today29-09-2011 10:59:38

504 Tweet

784 Followers

399 Following

Gökhan Karadayı (@_gkaradayi) 's Twitter Profile Photo

We can obtain more consistent outputs with our newly designed AI-based Reflectance Transformation Imaging (RTI) rig. ScansLibrary Reflection map example: #scan #photometric #AI #RTI #photometry

Gökhan Karadayı (@_gkaradayi) 's Twitter Profile Photo

I started new "Procedural Ecosystem" project for Unreal Engine . First you see the Pine Forest ecosystem. A scene created only in nanite meshes, without any landscape texture. All assets placed with PCG. Only ScansLibrary assets were used. #ue5 #gamedevs #UnrealEngine #3DCG

I started new "Procedural Ecosystem" project for <a href="/UnrealEngine/">Unreal Engine</a> . First you see the Pine Forest ecosystem. A scene created only in nanite meshes, without any landscape texture. All assets placed with PCG. Only <a href="/ScansLibrary/">ScansLibrary</a> assets were used.

#ue5 #gamedevs #UnrealEngine #3DCG
Fab (@fab) 's Twitter Profile Photo

Craving realistic desert vibes? 🏜️ 'Arid Landscape’ by ScansLibrary brings stunning detail to your Unreal Engine projects, without the sandstorm in your poly count of course. Now on Fab: fab.com/s/60429954f5c3

Gökhan Karadayı (@_gkaradayi) 's Twitter Profile Photo

Our "Procedural World Generator" will be released soon. Everything in this scene was placed with PCG. Very complex pcg graph creates this natural environment. ScansLibrary Unreal Engine #UE5 #unrealengine #gamedev #procedural

Our "Procedural World Generator" will be released soon. Everything in this scene was placed with PCG. Very complex pcg graph creates this natural environment. 

<a href="/ScansLibrary/">ScansLibrary</a> <a href="/UnrealEngine/">Unreal Engine</a> 

#UE5 #unrealengine #gamedev #procedural
Gökhan Karadayı (@_gkaradayi) 's Twitter Profile Photo

Procedural World Generator is now live on Fab . Ecosystems, roads, bridges and props. You can create own game environment in few minutes. Detailed information: fab.com/listings/7c9e7… #unrealengine #ue5 #gamedev #procedural #scanslibrary #pcg #gamedevelopment

Fab (@fab) 's Twitter Profile Photo

Looking to build some amazing worlds, like...fast? ⚡ Procedural World Generator from ScansLibrary is built on a super friendly ‘Landscape Layer’ system so you can get realistic, AAA environments done quickly, giving you way more time to focus on your project. Go check it out:

Gökhan Karadayı (@_gkaradayi) 's Twitter Profile Photo

Even if you design complex terrain, our procedural structure adapts. Rocks, plants, trees—everything is recreated as it is in nature. / Procedural World Generator ScansLibrary @unrealengine #ue5 #procedural #environment #pcg #forest #gamedev #unrealengine

Gökhan Karadayı (@_gkaradayi) 's Twitter Profile Photo

Procedural World Generator v1.1 has been released. You can download it from Fab ➡ fab.com/listings/7c9e7… #scanslibrary #unrealengine5 #ue5 #gamedev