Cluly (@_cluly_) 's Twitter Profile
Cluly

@_cluly_

Dev / Art / Design / Signs / Print / Judo / Taekwondo

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ID: 740459809

linkhttps://cluly.itch.io/ calendar_today06-08-2012 11:56:15

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Elias Daler (@eliasdaler) 's Twitter Profile Photo

"Implementing Silent Hill's Fog in My (Real) PS1 Game" Out on YouTube now. 🙀 It took me 100+ hours to make it. I hope you enjoy it. ↓ ↓ ↓🔗

"Implementing Silent Hill's Fog in My (Real) PS1 Game"

Out on YouTube now. 🙀

It took me 100+ hours to make it.
I hope you enjoy it.

 ↓ ↓ ↓🔗
Lazy Devs Academy (@lazydevsacademy) 's Twitter Profile Photo

It is time! Cattle Crisis has been just released on Itch. Thank you for sticking with me for such a long time. Enjoy! 🐄🛸🕹️ krystman.itch.io/cattle-crisis #pico8 #shmup #stg #arcade #indiedev

MonstersGoBoom (@monstersgo) 's Twitter Profile Photo

#PSX data tool progress. Quadifer mostly works. finds a triangle pairs with matching edges, the perf boost is quite a bit. Now I'm detecting if a face has a solid colour and marking it as Flat vs Gouraud, faster to draw those. I also added rudimentary sprites too :)

Cluly (@_cluly_) 's Twitter Profile Photo

Now im settled in my own place and I have peace. I'm starting to thinking about making more game assets to sell or development again. What assets are you all looking for these days?

Takashi Kitao (@kitao) 's Twitter Profile Photo

Released Pyxel 2.4.0! The sound engine and MML have been revamped. Check out the FAQ page for details. Pyxel 2.4.0をリリースしました! サウンドエンジンとMMLを刷新しました。詳しくはFAQページを参照ください。 github.com/kitao/pyxel #pyxel #python #gamedev

Elias Daler (@eliasdaler) 's Twitter Profile Photo

Btw, CD as a medium kinda sucks on PS1... * A lot of PS1 lasers are faulty and don't work well. * CD-R is much worse than CD-ROM in terms of quality/ease of seeking/reading for PS1. * PS1 is designed for 71 min/620 MB CD's - finding those today is almost impossible.

Cluly (@_cluly_) 's Twitter Profile Photo

32x32 hand painted #pixelart texturing progress. I went on a deep dive into PS1 texturing after being inspired by Elias Daler and their work. The 256 colour palette is a mix of Silent Hill/Resident Evil/Quake. I'm using Aseprite & Alex

32x32 hand painted #pixelart texturing progress. I went on a deep dive into PS1 texturing after being inspired by <a href="/EliasDaler/">Elias Daler</a> and their work. The 256 colour palette is a mix of Silent Hill/Resident Evil/Quake. I'm using <a href="/aseprite/">Aseprite</a> &amp; <a href="/Crocotile3D/">Alex</a>
mausimus (@mausmoto) 's Twitter Profile Photo

ShaderGlass v1.2 update released! 📣 Now supporting webcams and capture cards, better mouse cursor capture and of course... more shaders to apply to any game or app! 📺 Free and open source on GitHub, itch and Steam. github.com/mausimus/Shade…

Alex (@crocotile3d) 's Twitter Profile Photo

New Crocotile 3d version 2.6.0 has been uploaded! 🐊This bring some new features, improvements and bug fixes, so check the changelog on the website for full details! Also, thank you to Exyd_Spraim who provided a Russian translation! #lowpoly #pixelart #indiedev #gamedev #3d

Cluly (@_cluly_) 's Twitter Profile Photo

I have a TON of these PS1 Horror style pixel art textures now; all hand painted. I think it's probably time to get an example scene with some props setup. Crocotile3D and Aseprite continue to be brilliant for this workflow.

I have a TON of these PS1 Horror style pixel art textures now; all hand painted. I think it's probably time to get an example scene with some props setup. Crocotile3D and Aseprite continue to be brilliant for this workflow.