Cluly (@_cluly_) 's Twitter Profile
Cluly

@_cluly_

Dev / Art / Design / Signs / Print / Judo / Taekwondo

cluly.bsky.social

ID: 740459809

linkhttps://cluly.itch.io/ calendar_today06-08-2012 11:56:15

9,9K Tweet

1,1K Followers

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Elias Daler (@eliasdaler) 's Twitter Profile Photo

"Implementing Silent Hill's Fog in My (Real) PS1 Game" Out on YouTube now. πŸ™€ It took me 100+ hours to make it. I hope you enjoy it. ↓ ↓ β†“πŸ”—

"Implementing Silent Hill's Fog in My (Real) PS1 Game"

Out on YouTube now. πŸ™€

It took me 100+ hours to make it.
I hope you enjoy it.

 ↓ ↓ β†“πŸ”—
Lazy Devs Academy (@lazydevsacademy) 's Twitter Profile Photo

It is time! Cattle Crisis has been just released on Itch. Thank you for sticking with me for such a long time. Enjoy! πŸ„πŸ›ΈπŸ•ΉοΈ krystman.itch.io/cattle-crisis #pico8 #shmup #stg #arcade #indiedev

MonstersGoBoom (@monstersgo) 's Twitter Profile Photo

#PSX data tool progress. Quadifer mostly works. finds a triangle pairs with matching edges, the perf boost is quite a bit. Now I'm detecting if a face has a solid colour and marking it as Flat vs Gouraud, faster to draw those. I also added rudimentary sprites too :)

Cluly (@_cluly_) 's Twitter Profile Photo

Now im settled in my own place and I have peace. I'm starting to thinking about making more game assets to sell or development again. What assets are you all looking for these days?

Takashi Kitao (@kitao) 's Twitter Profile Photo

Released Pyxel 2.4.0! The sound engine and MML have been revamped. Check out the FAQ page for details. Pyxel 2.4.0γ‚’γƒͺγƒͺγƒΌγ‚Ήγ—γΎγ—γŸοΌ ァウンドエンジンとMMLγ‚’εˆ·ζ–°γ—γΎγ—γŸγ€‚θ©³γ—γγ―FAQγƒšγƒΌγ‚Έγ‚’ε‚η…§γγ γ•γ„γ€‚ github.com/kitao/pyxel #pyxel #python #gamedev

Elias Daler (@eliasdaler) 's Twitter Profile Photo

Btw, CD as a medium kinda sucks on PS1... * A lot of PS1 lasers are faulty and don't work well. * CD-R is much worse than CD-ROM in terms of quality/ease of seeking/reading for PS1. * PS1 is designed for 71 min/620 MB CD's - finding those today is almost impossible.

Cluly (@_cluly_) 's Twitter Profile Photo

32x32 hand painted #pixelart texturing progress. I went on a deep dive into PS1 texturing after being inspired by Elias Daler and their work. The 256 colour palette is a mix of Silent Hill/Resident Evil/Quake. I'm using Aseprite & Alex

32x32 hand painted #pixelart texturing progress. I went on a deep dive into PS1 texturing after being inspired by <a href="/EliasDaler/">Elias Daler</a> and their work. The 256 colour palette is a mix of Silent Hill/Resident Evil/Quake. I'm using <a href="/aseprite/">Aseprite</a> &amp; <a href="/Crocotile3D/">Alex</a>
mausimus (@mausmoto) 's Twitter Profile Photo

ShaderGlass v1.2 update released! πŸ“£ Now supporting webcams and capture cards, better mouse cursor capture and of course... more shaders to apply to any game or app! πŸ“Ί Free and open source on GitHub, itch and Steam. github.com/mausimus/Shade…

Alex (@crocotile3d) 's Twitter Profile Photo

New Crocotile 3d version 2.6.0 has been uploaded! 🐊This bring some new features, improvements and bug fixes, so check the changelog on the website for full details! Also, thank you to Exyd_Spraim who provided a Russian translation! #lowpoly #pixelart #indiedev #gamedev #3d

Cluly (@_cluly_) 's Twitter Profile Photo

I have a TON of these PS1 Horror style pixel art textures now; all hand painted. I think it's probably time to get an example scene with some props setup. Crocotile3D and Aseprite continue to be brilliant for this workflow.

I have a TON of these PS1 Horror style pixel art textures now; all hand painted. I think it's probably time to get an example scene with some props setup. Crocotile3D and Aseprite continue to be brilliant for this workflow.