Bing Xu (@_bingxu) 's Twitter Profile
Bing Xu

@_bingxu

Computer graphics, Light transport, Rendering, Painting. PhD candidate @UCSanDiego. Intern @NVIDIA; Sketches at instagram.com/bing_xu_art

ID: 1958729144

linkhttps://bingxu.tech/ calendar_today13-10-2013 13:42:50

28 Tweet

146 Followers

318 Following

Tzu-Mao Li (@tzumaoli) 's Twitter Profile Photo

iliyan.com/publications/R… Rendering nerds! Check out Bing Xu's latest EGSR paper about importance sampling the difference between two frames in path space. The idea is to spawn paths that always go through the edited part of the scene and reduce variance.

iliyan.com/publications/R…
Rendering nerds! Check out <a href="/_bingxu/">Bing Xu</a>'s latest EGSR paper about importance sampling the difference between two frames in path space. The idea is to spawn paths that always go through the edited part of the scene and reduce variance.
Eric Haines (@pointinpolygon) 's Twitter Profile Photo

Two links to too many hours of information: Stephen Hill's SIGGRAPH 2024 summary at blog.selfshadow.com/2024/08/03/sig… and my EGSR 2024 summary at realtimerendering.com/blog/egsr-2024…

Black Myth: Wukong (@blackmythgame) 's Twitter Profile Photo

Now, reembark on the Journey to the West! #BlackMythWukong is now available on PS5, Steam, Epic Games Store, and WeGame. Confront your destiny on the journey westwards!

Tzu-Mao Li (@tzumaoli) 's Twitter Profile Photo

fzy28.github.io/BSDF_diffusion… Rendering nerds! Check out Ziyang Fu's latest work, where he shows that low-dimensional, deterministic diffusion models can be useful for importance sampling in Monte Carlo rendering applications.

fzy28.github.io/BSDF_diffusion…
Rendering nerds! Check out Ziyang Fu's latest work, where he shows that low-dimensional, deterministic diffusion models can be useful for importance sampling in Monte Carlo rendering applications.
Keenan Crane (@keenanisalive) 's Twitter Profile Photo

Mental map of Markov Chain Monte Carlo (MCMC) algorithms, and analogous machine learning (ML) algorithms [dashed = especially loose analogy]. Grey boxes are basic tools, and each arrow is annotated with the "delta" between algorithms.

Tzu-Mao Li (@tzumaoli) 's Twitter Profile Photo

weschang.com/publications/s… Check out Wesley, Xuanda, and Yash's latest work on combining cross bilateral filtering and Adam to make optimization in graphics more robust and fast, through better preconditioning the gradient.

weschang.com/publications/s…
Check out Wesley, Xuanda, and Yash's latest work on combining cross bilateral filtering and Adam to make optimization in graphics more robust and fast, through better preconditioning the gradient.
Eric Haines (@pointinpolygon) 's Twitter Profile Photo

Seven graphics things (well, more) for today, including the new book GPU Zen 3 (w00t!) and Doom run using E. coli cells. realtimerendering.com/blog/seven-thi…

Seven graphics things (well, more) for today, including the new book GPU Zen 3 (w00t!) and Doom run using E. coli cells. realtimerendering.com/blog/seven-thi…