Zarbuz (@zarbuz) 's Twitter Profile
Zarbuz

@zarbuz

Software Engineer, Voxel Artist and Admin of @MVC_discord Secretly working on solution for collection based on voxels

ID: 1052576094

linkhttps://linktr.ee/Zarbuz calendar_today01-01-2013 13:24:24

3,3K Tweet

3,3K Followers

1,1K Following

Anderson Mancini (@andersonmancini) 's Twitter Profile Photo

My new #threejs project is live😍. Lumen Decor features WebGPU SSGI+SSR, showcasing how sunlight can influence decoration. Everything you see renders in real-time and weighs 4MB. lumen-decor-studio.vercel.app #creativecoding #webgpu #tsl

Dan Greenheck (@dangreenheck) 's Twitter Profile Photo

Is it time to switch from WebGL to WebGPU? πŸ€” threejsroadmap.com/blog/webgl-vs-… In my latest blog post, I discuss limitations of WebGL, the advantages of WebGPU, introduce you to Three.js Shading Language (TSL), and much more. #threejs #webgl #webgpu #webdev #threejsroadmap

Is it time to switch from WebGL to WebGPU? πŸ€”
threejsroadmap.com/blog/webgl-vs-…

In my latest blog post, I discuss limitations of WebGL, the advantages of WebGPU, introduce you to Three.js Shading Language (TSL), and much more.

#threejs #webgl #webgpu #webdev #threejsroadmap
David Fowler (@davidfowl) 's Twitter Profile Photo

.NET 10 ships in a few hours. I’m very excited about the release. 10 years ago a few of us got pulled into a room to spike the first version of a new cross platform, open source .NET. We’re 10 years in and extremely proud of how far the product has come. #dotnet

James Montemagno (@jamesmontemagno) 's Twitter Profile Photo

πŸš€.NET 10 is here! βœ… LTS release ⚑ Faster: JIT, NativeAOT, AVX10.2 πŸ” Post-quantum crypto + AES KeyWrap πŸ›  File-based apps (run main.cs directly!) πŸ€– AI Agent Framework + MCP 🌐 Blazor upgrades, OpenAPI πŸ’» C# 14: field-backed properties devblogs.microsoft.com/dotnet/announc… #dotnetconf

Unity (@unity) 's Twitter Profile Photo

#Unite2025 kicks off tomorrow! πŸŽ‰ Β  Join us live Nov. 19 @ 9:30 a.m. CET for the keynote and be the first to hear the biggest Unity updates, announcements, and reveals. Β  Set your reminder and tune in live β†’Β on.unity.com/Unite2025Live Β  #Unity #Unite2025 #gamedev #MadeWithUnity

#Unite2025 kicks off tomorrow! πŸŽ‰
Β 
Join us live Nov. 19 @ 9:30 a.m. CET for the keynote and be the first to hear the biggest Unity updates, announcements, and reveals.
Β 
Set your reminder and tune in live β†’Β on.unity.com/Unite2025Live
Β 
#Unity #Unite2025 #gamedev #MadeWithUnity
konstantinpaulus (@konstipaulus) 's Twitter Profile Photo

I'm super bullish on WebGPU and wanted to share why I think it's a big deal. - WebGPU isn't just a Web API. It runs in C and C++ through Dawn, in Rust with wgpu and in Deno. It's shaping up to be the first true cross platform solution for efficient GPU access. A nice outcome is

Jan Held (@janheld14) 's Twitter Profile Photo

πŸš€ I’m excited to share my final work as a PhD student: π™ˆπ™šπ™¨π™π™Žπ™₯π™‘π™–π™©π™©π™žπ™£π™œ: π˜Ώπ™žπ™›π™›π™šπ™§π™šπ™£π™©π™žπ™–π™—π™‘π™š π™π™šπ™£π™™π™šπ™§π™žπ™£π™œ π™¬π™žπ™©π™ π™Šπ™₯𝙖𝙦π™ͺπ™š π™ˆπ™šπ™¨π™π™šπ™¨ - Arxiv: arxiv.org/abs/2512.06818 - Code: github.com/meshsplatting/… - Project page: meshsplatting.github.io

XGRIDS (@xgrids2023) 's Twitter Profile Photo

Turning a large, multi-floor public space into a usable #3D environment is rarely straightforward, especially when people are moving through the space and conditions are far from ideal. In this video, Billy Wong shares a real-world scan of a huge mall captured with PortalCam.

FranΓ§ois (@quicksave2k) 's Twitter Profile Photo

WebGPU is heating up in Chrome 144! ✨ WGSL subgroup_id & uniform_buffer_standard_layout extensions 🐧 WebGPU rolling out to Linux πŸš€ Up to 2X faster writeBuffer() & writeTexture() πŸ€– First alpha release of Kotlin bindings on Android Check out developer.chrome.com/blog/new-in-we… for more

Ziyang Xie (@ziyangxie_) 's Twitter Profile Photo

I build a pipeline that can turn any monocular video into a fully immersive 4DGS scene that you can explore it in realtime. Stop watching videos. Start playing with them! World Labs #4DGS

Daniel Skaale (@dskaale) 's Twitter Profile Photo

πŸŽ‰ Built a glTF-GLB importer for Gaussian Splatting in Unity using the new KHR_gaussian_splatting extension from Khronos! PLY was never the right universal format for 3DGS - it's a point cloud format retrofitted for splats. glTF -GLB brings: Standardized attributes (position,

πŸŽ‰ Built a glTF-GLB importer for Gaussian Splatting in Unity using the new KHR_gaussian_splatting extension from Khronos!

PLY was never the right universal format for 3DGS - it's a point cloud format retrofitted for splats.

glTF -GLB brings:
Standardized attributes
 (position,
Ben Visness (@its_bvisness) 's Twitter Profile Photo

We at Mozilla feel that WebAssembly has been a second-class citizen on the web for long enough. You shouldn't have to go through JS to do everything. This is probably a lot of what I will be focusing on for work in 2026! hacks.mozilla.org/2026/02/making…

Unity for Games (@unitygames) 's Twitter Profile Photo

Get ready for a Unity 6.8 alpha coming later this year, as we prepare for the entire ecosystem to take full advantage of CoreCLR for faster iteration times and reduced wait times for incremental changes.

mgear (@unitycoder_com) 's Twitter Profile Photo

πŸ‘€ "as we work towards making Fast Enter Play Mode (FEPM) the default in Unity 6.6" discussions.unity.com/t/coreclr-scri…

Indie Game Joe (@indiegamejoe) 's Twitter Profile Photo

This developer is building a futuristic parkour game that looks like the spiritual successor to Mirror’s Edge we’ve all been waiting for. I'm so excited! - No mini-maps (landmark-based navigation) - Open-world courier gameplay - What you carry is what you risk (falls wipe you)

Matthias Niessner (@mattniessner) 's Twitter Profile Photo

πŸ“’GaussianGPT: autoregressive 3D Gaussian scene generation. We introduce a GPT-style model that directly generates 3D Gaussian scenes, token by token, in a series of small, discrete decision steps. Generation, completion, and large-scale outpainting in a single pipeline. Unlike