Vehicle Physics (@vehiclephysics) 's Twitter Profile
Vehicle Physics

@vehiclephysics

Physics, vehicle dynamics, @Unity expert. Author of: Edy’s Vehicle Physics (EVP) and Vehicle Physics Pro (VPP).

Development Updates: #vppdev

ID: 2880227349

linkhttps://vehiclephysics.com calendar_today17-11-2014 00:20:57

2,2K Tweet

3,3K Followers

150 Following

Vehicle Physics (@vehiclephysics) 's Twitter Profile Photo

We hope you enjoy the holiday season and have a Merry Christmas with your loved ones. Drive safe! 🎄✨ #IndieDev #GameDev #XMas #Christmas

Vehicle Physics (@vehiclephysics) 's Twitter Profile Photo

Work in progress: a tool for switching visual materials between render pipelines in Unity. This allows the Vehicle Physics packages to work across all three supported render pipelines by simply pressing the appropriate button, with materials specifically configured for each

Work in progress: a tool for switching visual materials between render pipelines in Unity. This allows the Vehicle Physics packages to work across all three supported render pipelines by simply pressing the appropriate button, with materials specifically configured for each
F11 🛞 (@f11bot) 's Twitter Profile Photo

AIGHT! v0.6.5 is out now! 💥 - major overhaul to the NPC logic, they now drive fokin fast m8. - (npcs slow on corners should be fixed 😤 びーも ) - NPCs now super agressive (absolute maniacs!) #indiedev #gamedev #indiegame #racinggames #car #madewithunity #indiegamedev

Vehicle Physics (@vehiclephysics) 's Twitter Profile Photo

First tests of the PERRINN 424 at Silverstone. What an amazing circuit! linkedin.com/posts/nico-per… #MadeWithUnity #Simracing #Motorsport #Silverstone #DigitalTwins #PERRINN #Project424 #Simulator #Engineering #Unity #VPPDev

First tests of the PERRINN 424 at Silverstone. What an amazing circuit!

linkedin.com/posts/nico-per…

#MadeWithUnity #Simracing #Motorsport #Silverstone #DigitalTwins #PERRINN #Project424 #Simulator #Engineering #Unity #VPPDev
Ozgur's Assets (@ozgursassets) 's Twitter Profile Photo

Game-Ready Car Modeling Tutorial in Blender – Which Car Should I Make? #gamedev #indiegamedev #ue5 #Unity3d #blender #3dsmax #3dcg #lowpoly #Zbrush #3dmodeling I’ve been doing car modeling in Blender for a long time, and I often get questions like “How do you do this?” or “Is

Game-Ready Car Modeling Tutorial in Blender – Which Car Should I Make?

#gamedev #indiegamedev #ue5 #Unity3d #blender #3dsmax #3dcg #lowpoly #Zbrush #3dmodeling

I’ve been doing car modeling in Blender for a long time, and I often get questions like
“How do you do this?” or “Is
Vehicle Physics (@vehiclephysics) 's Twitter Profile Photo

#UnityTips This comes up quite often in Unity Discussions: Rigidbody-based character controllers fail to collide properly or exhibit artifacts when interacting with the environment. The solution is to move non-kinematic Rigidbodies using AddForce / AddTorque (and their variants)

#UnityTips This comes up quite often in Unity Discussions: Rigidbody-based character controllers fail to collide properly or exhibit artifacts when interacting with the environment.

The solution is to move non-kinematic Rigidbodies using AddForce / AddTorque (and their variants)
Vehicle Physics (@vehiclephysics) 's Twitter Profile Photo

New simulator build is live: the PERRINN 424 takes on the iconic Silverstone Circuit! github.com/PERRINN/PERRIN… Same engineering-grade vehicle model powered by Vehicle Physics Pro, now on one of the most legendary tracks in motorsport. #MadeWithUnity #Simracing #Motorsport

New simulator build is live: the PERRINN 424 takes on the iconic Silverstone Circuit!

github.com/PERRINN/PERRIN…

Same engineering-grade vehicle model powered by Vehicle Physics Pro, now on one of the most legendary tracks in motorsport.

#MadeWithUnity #Simracing #Motorsport
Vehicle Physics (@vehiclephysics) 's Twitter Profile Photo

Comparing 424 to Max Verstappen’s 2025 pole lap in the Silverstone circuit. 424 is around 5 seconds slower, but this is very close to F1 race pace. The main differentiator is mass: 424: ~950 kg F1 (qualifying): ~800 kg The 424 is simulated with Vehicle Physics Pro using the

Vehicle Physics (@vehiclephysics) 's Twitter Profile Photo

I’ve created a short guide on using Unity’s Universal Render Pipeline (URP), which is currently the de facto graphics standard in Unity. In my opinion, this guide covers the minimum concepts that need to be understood to configure and use URP correctly. 🔗 Link:

I’ve created a short guide on using Unity’s Universal Render Pipeline (URP), which is currently the de facto graphics standard in Unity.

In my opinion, this guide covers the minimum concepts that need to be understood to configure and use URP correctly.

🔗 Link:
Vehicle Physics (@vehiclephysics) 's Twitter Profile Photo

A great video by Jack Bowie (Jack Bowie), driving the 424 at speed and providing live commentary around a Silverstone lap. He does an excellent job explaining the challenges of driving this circuit. 🔗 Link: youtube.com/watch?v=iIQ7xQ… #MadeWithUnity #Simulator #Simracing

Vehicle Physics (@vehiclephysics) 's Twitter Profile Photo

1- Yes 2- Yes 3- Hell, yes. I’ve been requesting this feature (available in PhysX since 2016) since 2018 at least. Why the Unity Physics team has zero interest in simply exposing it is beyond my comprehension. discussions.unity.com/t/my-top-three…

Vehicle Physics (@vehiclephysics) 's Twitter Profile Photo

New tracks are coming for testing the PERRINN 424, including the ultimate test for endurance races 😉 #Motorsport #Simulator #PERRINN #SpaFrancorchamps #LeMans24 #Simracing #Blender #Project424 #DigitalTwins

New tracks are coming for testing the PERRINN 424, including the ultimate test for endurance races 😉

#Motorsport #Simulator #PERRINN #SpaFrancorchamps #LeMans24 #Simracing #Blender #Project424 #DigitalTwins
Vehicle Physics (@vehiclephysics) 's Twitter Profile Photo

#UnityTips An incredibly useful index of official Unity eBooks and resources for developers, updated to Unity 6: unity.com/how-to#all-ebo… #UnityTips #Unity6 #GameDev #UnityEngine #HDRP

#UnityTips An incredibly useful index of official Unity eBooks and resources for developers, updated to Unity 6:

unity.com/how-to#all-ebo…

#UnityTips #Unity6 #GameDev #UnityEngine #HDRP
Vehicle Physics (@vehiclephysics) 's Twitter Profile Photo

A visual explanation of the Anchor property in Vehicle Physics Pro’s Wheel Collider. The anchor position defines the point in the suspension travel where the suspension is anchored to the vehicle. It does not change the suspension’s properties, only the ride height. #VPPDev