Ivan Caceres (@unvik_3d) 's Twitter Profile
Ivan Caceres

@unvik_3d

3D Artist at Doccia Group.

Working to upgrade my portfolio
ivancaceres.artstation.com

Martial Artist 🥋
Archer 🎯

ID: 968322900

linkhttps://assetstore.unity.com/publishers/56083 calendar_today24-11-2012 16:33:03

6,6K Tweet

749 Takipçi

1,1K Takip Edilen

Ale Inversor (@aleinversor) 's Twitter Profile Photo

REFLEXIÓN DE LUNES: Me hace gracia (por no decir otra cosa) escuchar a ciertos políticos de izquierdas soltar la palabra "rentista" como si fuera un insulto cada vez que alguien gana un euro en bolsa. Vamos a ver si lo entiendo: ¿Qué es lo que se supone que tengo que hacer?

Jonathan Ma - LFW (@jonma3d) 's Twitter Profile Photo

Hi Everyone! I haven't posted in a while, but I wanted to share a project I've been working on. I was always too self-conscious to share any WIP shots, but I wanna try and get more comfortable with that. Gonna try to post again and share my progress on this one 😉

Hi Everyone! I haven't posted in a while, but I wanted to share a project I've been working on. 

I was always too self-conscious to share any WIP shots, but I wanna try and get more comfortable with that. Gonna try to post again and share my progress on this one 😉
Andrés Poveda (@3dpoveda) 's Twitter Profile Photo

Yesterday I shared an overview of my new stylized, game-ready environment ✨ artstation.com/artwork/YG3AWP In ~4 hours, I’m dropping a deeper PROPS post: ZBrush sculpts, textures, UVs, PBR maps & more! Stay tuned 👀🔥

Axes In Motion (@axesinmotion) 's Twitter Profile Photo

Another stop in Andalucía for the Global Game Jam 🎮 SevillaJam brought together great people and even better ideas! Thanks to the team behind it for making it happen! Glad to be there ❤️ #globalgamejam #sevillagamejam #axesinmotion

Another stop in Andalucía for the Global Game Jam 🎮

<a href="/SevillaGameJam/">SevillaJam</a> brought together great people and even better ideas!

Thanks to the team behind it for making it happen! Glad to be there ❤️

#globalgamejam #sevillagamejam #axesinmotion
Andrés Poveda (@3dpoveda) 's Twitter Profile Photo

Yesterday’s ArtStation props post got an incredible response—thank you all! ❤️ artstation.com/artwork/P63aW1 ⏰ In ~5 hours the MATERIALS breakdown post will be live on ArtStation (Trim, Tile, Trim Decal & more). Don’t miss it!

Yesterday’s ArtStation props post got an incredible response—thank you all! ❤️

artstation.com/artwork/P63aW1

⏰ In ~5 hours the MATERIALS breakdown post will be live on ArtStation (Trim, Tile, Trim Decal &amp; more). Don’t miss it!
Andrés Poveda (@3dpoveda) 's Twitter Profile Photo

Materials breakdown post is live! 🎨 artstation.com/artwork/wrX2kX Sharing a closer look at the tile, trim & decal materials from my stylized, game-ready environment: textured versions, high poly sculpts, and texture channels. Also, I’m open to new work opportunities👀

Materials breakdown post is live! 🎨

artstation.com/artwork/wrX2kX

Sharing a closer look at the tile, trim &amp; decal materials from my stylized, game-ready environment: textured versions, high poly sculpts, and texture channels.

Also, I’m open to new work opportunities👀
Digital Sun (@digitalsungames) 's Twitter Profile Photo

🎨 We’re hiring an Art Lead / Art Director! 📍 Hybrid role based in Valencia, Spain  🧭 Define and own the visual direction of our games  🎮 Hands-on work in Unreal Engine.  💼 35-hour work week + flexible hours and great perks 👉 Apply now or tell a friend! 👈

🎨 We’re hiring an Art Lead / Art Director!

📍 Hybrid role based in Valencia, Spain
 🧭 Define and own the visual direction of our games
 🎮 Hands-on work in Unreal Engine.
 💼 35-hour work week + flexible hours and great perks

👉 Apply now or tell a friend! 👈
Sara Molina (@saramolina3d) 's Twitter Profile Photo

Hi again! 🥳 Quick reminder how the scene looks! I feel and could seem that there is no progress, but still working on mesh trims and high poly exterior props. Been dealing with things but still motivated to bring potential and color! 🤞🍀 #Dishonored #UE #Environment #3dart

Hi again! 🥳 
Quick reminder how the scene looks! 
I feel and could seem that there is no progress, but still working on mesh trims and high poly exterior props. Been dealing with things but still motivated to bring potential and color! 🤞🍀

#Dishonored #UE #Environment #3dart
Peter Girnus (@gothburz) 's Twitter Profile Photo

I am a senior vice president at a $68.7 billion gaming company. Activision-Blizzard. We have a 30-year-old franchise. Warcraft. Millions of players. A subscription model that prints $15 a month per user. A cash shop on top of the subscription. Paid expansions on top of the

WorldofLevelDesign (@gameleveldesign) 's Twitter Profile Photo

Important but often forgotten/lost video talk on using the Ultimate Trim Texturing Technique. Using trims and reducing ugly low poly edges. Great video breakdown: gdcvault.com/play/1022323/T…

Important but often forgotten/lost video talk on using the Ultimate Trim Texturing Technique.

Using trims and reducing ugly low poly edges.

Great video breakdown: gdcvault.com/play/1022323/T…
Derek Bentley (@derekbentley3d) 's Twitter Profile Photo

I haven't posted here in a long time. So probably no better first-post-back than this one: I was let go from Wildlight today, along with most of the rest of the team. I'm at peace with it.

Andrés Poveda (@3dpoveda) 's Twitter Profile Photo

The full breakdown of my stylized game-ready environment is now live🥳 artstation.com/artwork/YG3P5X Blocking, Modular Architecture, Trim/Tile Materials, Props, Vegetation, Rocks, Lighting, Optimization… everything explained step by step with tips. I hope you like it and share it!

The full breakdown of my stylized game-ready environment is now live🥳

artstation.com/artwork/YG3P5X

Blocking, Modular Architecture, Trim/Tile Materials, Props, Vegetation, Rocks, Lighting, Optimization… everything explained step by step with tips.

I hope you like it and share it!
Vladyslav Horobets (@hovlstudio) 's Twitter Profile Photo

Rock barricade effect tutorial New users who sign up via this link will automatically receive 100 credits (it’s 6 FREE models): hitem3d.ai/?utm_source=ko… #realtimevfx #vfx #gamedev #gamevfx #vfxforgames

Vladimir Stepanov (@vladimirdesigns) 's Twitter Profile Photo

My favorite benefit of raytracing is lighting the way you would light IRL. Everything just works the way you expect it to work. I almost always turn it off in games though.

My favorite benefit of raytracing is lighting the way you would light IRL. Everything just works the way you expect it to work.
I almost always turn it off in games though.