
Trent Kusters
@trentkusters
studio director @leagueofgeeks • co-host @Official_AIAS's #GameMakersNotebook • @Official_GDC board • co-creator @ArmelloGame + @SoliumInfernum + @JumplightGame
ID: 19178814
http://www.leagueofgeeks.com 19-01-2009 10:04:58
19,19K Tweet
5,5K Followers
3,3K Following



On the #GameMakersNotebook, Trent Kusters chats with brothers Seth and Adam Coster 🎮 of Butterscotch Shenanigans about their recent release CRASHLANDS 2, how their brother Sam's cancer diagnosis led to the original CRASHLANDS, how they solved a common indie marketing problem, and more! 🎙️👇

On #GameMakersNotebook, Trent Kusters chats with Tonda Ros (Blue Prince Out Now!) about #BluePrince Together they discuss how he found himself creating his first game; helpful early tools & resources; & the significant influence board games had on the game's design 🎙️👇


Lego Party is crazy fun! SMG Studio is ready to LEGO Party! Sept 30 Jeff Legaspi Fictions #SGFPlayDays2025



On #GameMakersNotebook, Trent Kusters chats with Snapshot Games' Julian Gollop about his journey from the original XCOM: UFO Defense to Chip 'n Clawz vs. the Brainioids, constraint as a key design pillar, the courage to remove features for a better play experience, and more!🎙️

On #GameMakersNotebook, Trent Kusters chats with Shiro Games' Nicolas Cannasse about co-founding two successful indie studios, creating the programming language Haxe, directing titles #Evoland, #Northgard and #Wartales, DLC as a platform for indie success, blending genres, and more!🎙️

On the #GameMakersNotebook, Trent Kusters chats with MoonHood' Klauzilla and Olov Redmalm about their horror game Midnight Walk, co-founding their own studio, creating with real clay and the scanning technology they developed, how they approached "cozy horror" and more!



On #GameMakersNotebook, Trent Kusters chats with Brendon Chung - SKIN DEEP OUT NOW Brendon Chung, Tynan Wales, Suzanne Will suzanne about SKIN DEEP, their desire to create an accessible immersive sim, level design and player guidance, how to increase scope and team size during dev, and more!🎙️

On the #GameMakersNotebook, Trent Kusters chats with Nikita Buyanov about the inspirations behind #EscapefromTarkov that led to the extraction shooter genre, maintaining artistic vision with community feedback, when to balance the game's meta, lessons learned after debut, and more!

