Mario García Lázaro (@thenend) 's Twitter Profile
Mario García Lázaro

@thenend

Gaemplay pro grammar at @mercurysteam

ID: 39560831

calendar_today12-05-2009 18:27:12

1,1K Tweet

398 Takipçi

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Freya Holmér (@freyaholmer) 's Twitter Profile Photo

are you making an open world game, with a realistic art style, with dynamic weather/lighting conditions? well, you just removed, a *ton* of tools you could've used at your disposal to guide players visually. the efficient way out is to resort to, yellow paint, xray vision, etc.

Meowmaritus (@meowmaritus) 's Twitter Profile Photo

WIP new DSAS feature: hitbox range visualizer lime = max range cyan = min range the range is relative to where the character started the animation from (so walking forward in the attack adds to the range) I mainly am making this to make writing AI distance checks simpler.

Avery Adams (@adams_animator) 's Twitter Profile Photo

📔𝗔𝗻𝗶𝗺 𝗧𝗶𝗽 #𝟭: Key Pose to Key Pose Speed up or cut out the inbetween frames of your anim! Inbetween poses will never look as appealing as key poses, and gameplay anims are limited on length, so try to hold frames on the key poses and speed through the inbetween frames!

yonatan (@zozuar) 's Twitter Profile Photo

vec3 f=vec3(.2,.4,1.5),p;for(float i,e,g,S,u;i++<50.;o+=exp(e*5e3-sin(vec4(4,3,2,0)*p.z-log(S)))/50.){p=vec3((FC.xy-.5*r)/r.y*g,g)-i/3e4;mat2 M=rotate2D(t/8.);p.yz*=M*M;p--;p.yx*=M;S=5.;for(int j;j++<20;p/=u)S/=u=dot(p=2.*clamp(p,-f,f)-p,p);g-=e=p.z/S;} #つぶやきGLSL

Obbe Vermeij (@obbevermeij) 's Twitter Profile Photo

As the player moves around, cars are constantly created and deleted to give the appearance of a busy city. For gta3, Vice & SA, my code places cars at about 70m from the player if they would be in view of the camera. They get removed at around 90m. Cars that are ‘off screen’

As the player moves around, cars are constantly created and deleted to give the appearance of a busy city.

For gta3, Vice &amp; SA, my code places cars at about 70m from the player if they would be in view of the camera. They get removed at around 90m.

Cars that are ‘off screen’
Blades of Fire (@blades_of_fire) 's Twitter Profile Photo

⚔️ Tune into #IGNFanFest to find out more about MercurySteam's latest project, #BladesofFire 🔥 📅 Thursday 27th February ⏰ 10:30 PST / 18:30 GMT 🔗 Show info: 505.games/IGNFanFest25/ #ForgeYourLegend #505Games

Blades of Fire (@blades_of_fire) 's Twitter Profile Photo

"You have been chosen, Aran de Lira. Only you can forge your legend!" From award-winning studio MercurySteam comes #BladesofFire, an all-new single player action-adventure. Launching May 22, 2025 on Epic Games, PlayStation 5 and Xbox Series X|S. 505.games/BladesOfFireAn…

Blades of Fire (@blades_of_fire) 's Twitter Profile Photo

🔥 We're feeling generous! Want to be in with a chance of winning a digital copy of #BladesofFire, on a platform of your choice? ⚔️ Enter here: 505.games/BoFGiveaway Terms and conditions apply. #ForgeYourLegend

Blades of Fire (@blades_of_fire) 's Twitter Profile Photo

Starting the week off strong with another beautiful piece of art from our talented team... 😍🔥 Like what you see? Blades of Fire is OUT NOW! Epic: 505.games/BoFEpicGames PS5: 505.games/BoFPS5 Xbox: 505.games/BoFXboxXS #ForgeYourLegend #BladesofFire

Starting the week off strong with another beautiful piece of art from our talented team... 😍🔥

Like what you see? Blades of Fire is OUT NOW!
Epic: 505.games/BoFEpicGames
PS5: 505.games/BoFPS5
Xbox: 505.games/BoFXboxXS 

#ForgeYourLegend #BladesofFire