Christian Hecht (@the_distillercg) 's Twitter Profile
Christian Hecht

@the_distillercg

Visual storyteller based in Toronto. Director | Head of real-time @studiotendril

ID: 1378395763458375684

linkhttps://www.artstation.com/the_distiller calendar_today03-04-2021 17:15:41

42 Tweet

45 Followers

134 Following

Unreal Engine (@unrealengine) 's Twitter Profile Photo

You’re invited. ✉️ Tune in on April 5 at 11 AM ET for our next #StateofUnreal broadcast, live on Twitch and YouTube: unrealengine.com/stateofunreal

Striking Distance Studios (@sd_studios) 's Twitter Profile Photo

An incredible talk led by incredible people. In case you missed Jorge Jimenez Glauco Longhi and Martin Contel presenting The Character Rendering Art of The Callisto Protocol at GDC this year, you can catch the talk in the GDC Vault by clicking this link: 🔗 rb.gy/phf7a

An incredible talk led by incredible people.

In case you missed <a href="/iryoku1/">Jorge Jimenez</a> <a href="/glaucolonghi/">Glauco Longhi</a> and <a href="/martincontel/">Martin Contel</a> presenting The Character Rendering Art of <a href="/CallistoTheGame/">The Callisto Protocol</a> at GDC this year, you can catch the talk in the GDC Vault by clicking this link:

🔗 rb.gy/phf7a
Unreal Engine (@unrealengine) 's Twitter Profile Photo

Unreal Engine 5.4 is here!🔔 It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are. Check it out: unrealengine.com/whats-new

Christian Hecht (@the_distillercg) 's Twitter Profile Photo

5.4 finally added support for rect lights on translucent materials. Has to be enabled in project settings under optimizations. #UE5 #UnrealEngine #gamedev

5.4 finally added support for rect lights on translucent materials. Has to be enabled in project settings under optimizations.

#UE5 #UnrealEngine #gamedev
Christian Hecht (@the_distillercg) 's Twitter Profile Photo

If you're getting artifacts using Nanite tessellation with Megascans textures, try switching the compression settings of the ORD from Masks to VectorDisplacementmap: #UE5 #UnrealEngine #gamedev #UETips

If you're getting artifacts using Nanite tessellation with Megascans textures, try switching the compression settings of the ORD from Masks to VectorDisplacementmap:

#UE5 #UnrealEngine #gamedev #UETips
Christian Hecht (@the_distillercg) 's Twitter Profile Photo

Ever wondered where to get the Metahuman default/topology textures? They can now be found in: Engine/Plugins/Metahuman Creator Content/Textures Just search for “gray” #UE5 #UnrealEngine #UETips #IndieDev #GameDev #Metahuman

Ever wondered where to get the Metahuman default/topology textures? 

They can now be found in:

Engine/Plugins/Metahuman Creator Content/Textures

Just search for “gray”

#UE5 #UnrealEngine #UETips #IndieDev #GameDev #Metahuman