Nameless Inheritor (@thenamelessepic) 's Twitter Profile
Nameless Inheritor

@thenamelessepic

ID: 1899656918798651392

calendar_today12-03-2025 03:01:36

12 Tweet

10 Followers

1 Following

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I started making indie games in 2018 and they didn't hit the shelves until last September. The process of making the game was very convoluted, but I'm so glad to be accepted by gamers. I'll talk about the various things I've encountered later.

I started making indie games in 2018 and they didn't hit the shelves until last September. The process of making the game was very convoluted, but I'm so glad to be accepted by gamers. I'll talk about the various things I've encountered later.
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I spent almost all of 2018 making game while learning unity as a game engine. The result of over half a year's work ended up looking like this. You can see it is a 2D ARPG made with unity2017. It's a completely different game from The Nameless: Slay Dragon.

I spent almost all of 2018 making game while learning unity as a game engine.

The result of over half a year's work ended up looking like this.

You can see it is a 2D ARPG made with unity2017.

It's a completely different game from The Nameless: Slay Dragon.
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At the beginning of making the game, my biggest problem was that I didn't know how to write a story. So I had to do the dumbest way possible and bought a couple of books on, how to write a story, like screenplays, and stories.

At the beginning of making the game, my biggest problem was that I didn't know how to write a story.
 
So I had to do the dumbest way possible and bought a couple of books on, how to write a story, like screenplays, and stories.
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Before I finish The Nameless: Slay Dragon, I had spent a year writing a script for another game. The end result was that the game's story was just too long for me to finish, so I had to choose to develop a new project ......

Before I finish The Nameless: Slay Dragon, I had spent a year writing a script for another game. The end result was that the game's story was just too long for me to finish, so I had to choose to develop a new project ......
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After ditching two projects, I decided to make a smaller scale project that could be finished is the first goal. It was the precursor to The Nameless: Slay Dragon. Yes, at that time it wasn't The Nameless: Slay Dragon, but a little Comedy RPG.

After ditching two projects, I decided to make a smaller scale project that could be finished is the first goal. It was the precursor to The Nameless: Slay Dragon.

Yes, at that time it wasn't The Nameless: Slay Dragon, but a little Comedy RPG.
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Finally! My game The Nameless: Slay Dragon passed Nintendo's check! That's tough for a plot-heavy game, it check some text over and over again. It won't be long before you'll see my game on NS. #indiedev #indiegames #Switch

Finally! My game The Nameless: Slay Dragon passed Nintendo's check! That's tough for a plot-heavy game, it check some text over and over again. It won't be long before you'll see my game on NS.
#indiedev #indiegames #Switch
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无名者:屠龙 一周年啦!我从中学到了什么?(The Nameless: Slay Dragon One Year Anniversary!) youtu.be/2r2dE2UlTtY?si… via YouTube #indiedev #indiegames #Steam #game

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My game was featured in Famitsu! When I was young playing RPGs, I often heard people bragging about this magazine. Now that my own game has made it into its pages, it still stirs up a flood of emotions. #indiegame #indiedev #IndieGameDev

My game was featured in Famitsu!
When I was young playing RPGs, I often heard people bragging about this magazine. Now that my own game has made it into its pages, it still stirs up a flood of emotions.
#indiegame #indiedev #IndieGameDev