The Forge (@theforge_fx) 's Twitter Profile
The Forge

@theforge_fx

The Forge Interactive, Inc. is a think-tank for advanced real-time graphics— building custom game engines, rendering solutions, offering game engine consulting

ID: 992080064970829825

linkhttps://github.com/ConfettiFX/The-Forge calendar_today03-05-2018 16:34:54

171 Tweet

1,1K Followers

978 Following

ISPC (@ispc_updates) 's Twitter Profile Photo

Hey ISPC Twitter! We could use your help! 🙏 We would like to get a better understanding of who is using ISPC and where. Are you using it at your company/uni or on personal projects? Do you have feedback (pro and con) about the compiler? Reply here, or DM us privately! 1/2

The Forge (@theforge_fx) 's Twitter Profile Photo

WWDC 2022 - June 6 | Apple cnet.com/videos/apples-… youtu.be/q5D55G7Ejs8 via YouTube Jump to 1:22 The Forge in action running in No Man's Sky on macOS #AppleEvent #WWDC22 #AppleKeynote #NoMansSky

The Forge (@theforge_fx) 's Twitter Profile Photo

Release 1.53 - Steamdeck Sup | App cycle changes | Shader Offline Generation | GTAO Unit Test | Improved gradient calculation in Visibility Buffer | New C Containers | Reorg TF Directory Structure | Upgraded ImGUI | The Forge Blog github.com/ConfettiFX/The… Apple Call of Duty: Mobile

Release 1.53 - Steamdeck Sup | App cycle changes | Shader Offline Generation | GTAO Unit Test | Improved gradient calculation in Visibility Buffer | New C Containers | Reorg TF Directory Structure | Upgraded ImGUI | The Forge Blog

github.com/ConfettiFX/The…

<a href="/Apple/">Apple</a> <a href="/PlayCODMobile/">Call of Duty: Mobile</a>
The Forge (@theforge_fx) 's Twitter Profile Photo

Wishing you all a Happy New Year on behalf of everyone here at The Forge Interactive! 2022 was an incredible year of growth for us, and we can't wait for you to join us in 2023 on this journey. See you next year! - Wolfgang Engel Wolfgang Engel

The Forge (@theforge_fx) 's Twitter Profile Photo

We are hiring more graphics/engine developers. Be a part of a world-class team with great benefits and awesome work/life balance: lnkd.in/gAB-BzBM Work on the most awesome games. Last year's projects: lnkd.in/gBH4PcnW Office or remote: lnkd.in/gn3j8duW

The Forge (@theforge_fx) 's Twitter Profile Photo

Release 1.54 - Remote UI Control | Shader Server | Visibility Buffer | Asset Pipeline | GPU Config System | macOS/iOS | ... Happy New Year! Lots of exciting new features ... github.com/ConfettiFX Intel Graphics AMD Gaming NVIDIAGameDev Vulkan DirectX 12 Apple

Release 1.54 - Remote UI Control | Shader Server | Visibility Buffer | Asset Pipeline | GPU Config System | macOS/iOS | ...

Happy New Year! Lots of exciting new features ... 

github.com/ConfettiFX

<a href="/IntelGraphics/">Intel Graphics</a>
<a href="/AMDGaming/">AMD Gaming</a>
<a href="/NVIDIAGameDev/">NVIDIAGameDev</a>
<a href="/VulkanAPI/">Vulkan</a>
<a href="/DirectX12/">DirectX 12</a>
<a href="/Apple/">Apple</a>
The Forge (@theforge_fx) 's Twitter Profile Photo

Release 1.55 - Ephemeris | gpu.data github.com/ConfettiFX We are hiring! Become a part of a world-class team with great benefits and awesome work/life balance: linkedin.com/jobs/view/3816… Intel Graphics AMD Gaming NVIDIAGameDev Vulkan DirectX 12 Apple

Release 1.55 - Ephemeris | gpu.data 

github.com/ConfettiFX

We are hiring! Become a part of a world-class team with great benefits and awesome work/life balance:

linkedin.com/jobs/view/3816…

<a href="/IntelGraphics/">Intel Graphics</a>
<a href="/AMDGaming/">AMD Gaming</a>
<a href="/NVIDIAGameDev/">NVIDIAGameDev</a>
<a href="/VulkanAPI/">Vulkan</a>
<a href="/DirectX12/">DirectX 12</a>
<a href="/Apple/">Apple</a>
The Forge (@theforge_fx) 's Twitter Profile Photo

Release 1.56 - April 4th, 2024 I3D | Warzone Mobile | Visibility Buffer | Aura on macOS | Ephemeris on Switch | GPU breadcrumbs | Swappy in Android | Screen-space Shadows | Metal Debug Markers improved github.com/ConfettiFX We are hiring more graphics/engine developers.

Release 1.56 - April 4th, 2024 I3D | Warzone Mobile | Visibility Buffer | Aura on macOS | Ephemeris on Switch | GPU breadcrumbs | Swappy in Android | Screen-space Shadows | Metal Debug Markers improved

github.com/ConfettiFX

We are hiring more graphics/engine developers.
The Forge (@theforge_fx) 's Twitter Profile Photo

Release 1.57 - May 8th, 2024 Visibility Buffer 2.0 Prototype | Visibility Buffer 1.0 One Draw call On Friday is our I3D talk about the Triangle Visibility Buffer 2.0 (no draw calls) ... make sure to check it out. Here is the source code: github.com/ConfettiFX We are hiring

Release 1.57 - May 8th, 2024 Visibility Buffer 2.0 Prototype | Visibility Buffer 1.0 One Draw call  

On Friday is our I3D talk about the Triangle Visibility Buffer 2.0 (no draw calls) ... make sure to check it out. Here is the source code:

github.com/ConfettiFX

We are hiring
The Forge (@theforge_fx) 's Twitter Profile Photo

Release 1.58 - June 17th, 2024 Behemoth | Compute-Driven Mega Particle System | Triangle Visibility Buffer 2.0 Behemoth launch trailer. We worked on this last year. youtube.com/watch?v=hTmjjz… This TF release offers a new GPU-driven / compute driven Mega Particle System and we

Release 1.58 - June 17th, 2024 Behemoth | Compute-Driven Mega Particle System | Triangle Visibility Buffer 2.0

Behemoth launch trailer. We worked on this last year.

youtube.com/watch?v=hTmjjz…

This TF release offers a new GPU-driven / compute driven Mega Particle System and we
The Forge (@theforge_fx) 's Twitter Profile Photo

Release 1.59 - STAR WARS™: Bounty Hunter™ | Replaced Gainput with our own Input library | Removed Vulkan from Windows Run-Time | Removed API Switch | Third-Party Integration STAR WARS™: Bounty Hunter™ was released. It was ported to all the platform with the help of The

Release 1.59 - STAR WARS™: Bounty Hunter™ | Replaced Gainput with our own Input library | Removed Vulkan from Windows Run-Time | Removed API Switch | Third-Party Integration

STAR WARS™: Bounty Hunter™ was released. It was ported to all the platform with the help of The