Bram Stout (@thatbram0101) 's Twitter Profile
Bram Stout

@thatbram0101

Making animations (including Minecraft animations) for over 10 years. Doing things like story writing, CG cinematography, CG workflows, and consulting

ID: 3127938540

linkhttps://bramstout.nl calendar_today01-04-2015 20:58:59

169 Tweet

585 Followers

220 Following

Element Animation (@element) 's Twitter Profile Photo

Did you see the Minecraft Live Trailer on the Minecraft YouTube channel? It's also live on our channel right now! Check it out! youtube.com/watch?v=mwaYu0…

Bram Stout (@thatbram0101) 's Twitter Profile Photo

Did the lighting for this short! Also, there's a giant screen in there that shows a real-time view of the animation from a different camera. Made it look like a projector screen, made it pixelated, aaaand you can barely see it

Element Animation (@element) 's Twitter Profile Photo

This Should NOT Be This ScaryšŸ˜‚ | VILLAGER TV #villagernews #elementanimation #minecraft #minecraftanimation #funny #villagertv

Voxer (@voxercreations) 's Twitter Profile Photo

Had the privilege of working on this project as a Lighting Artist. Thank you Bram Stout for all the support and feedback during the process!

Minecraft (@minecraft) 's Twitter Profile Photo

Thank you for another great year of Minecraft! You rode happy ghasts, summoned an ARMY of copper golems (to organize your chests of course), hung out with new mob variants and speared the competition atop a nautilus. Here's to you! Watch the full Minecraft look back of 2025

Bram Stout (@thatbram0101) 's Twitter Profile Photo

I improved support for Connected Textures in MiEx, my Minecraft world exporter. Here are some screenshots using UltimaCraft as the resource pack and imported into Blender. The latest release is available here: github.com/BramStoutProdu…

I improved support for Connected Textures in MiEx, my Minecraft world exporter.

Here are some screenshots using UltimaCraft as the resource pack and imported into Blender.

The latest release is available here: github.com/BramStoutProdu…
Bram Stout (@thatbram0101) 's Twitter Profile Photo

Full Hytale support in MiEx is almost done! Just need to clean up a few things MiEx will also be able to export out looping block animations for Hytale blocks. Here's the crafting animation of the Alchemy Bench in Blender: #Hytale

Bram Stout (@thatbram0101) 's Twitter Profile Photo

Full Hytale support in MiEx is now here! You can use MiEx to export out Hytale worlds into animation software like Maya, Blender, and others. And it supports mods as well! (When located in the mods folder inside of the world save) Get it here: github.com/BramStoutProdu… #Hytale

Full <a href="/Hytale/">Hytale</a> support in MiEx is now here!

You can use MiEx to export out Hytale worlds into animation software like Maya, Blender, and others.
And it supports mods as well! (When located in the mods folder inside of the world save)

Get it here: github.com/BramStoutProdu…

#Hytale
Yining Karl Li (@yiningkarlli) 's Twitter Profile Photo

TIL there's now a modern Minecraft world exporter that has a bunch of optimization settings, built-in LOD support, and exports USD files. It's by Bram Stout. This thing is super awesome! github.com/BramStoutProdu…

80 LEVEL (@80level) 's Twitter Profile Photo

.Bram Stout has released a new version of the modern Minecraft world exporter MiEx, now supporting Hytale and mods. Learn more and download: 80.lv/articles/this-…

.<a href="/ThatBram0101/">Bram Stout</a> has released a new version of the modern Minecraft world exporter MiEx, now supporting Hytale and mods.

Learn more and download: 80.lv/articles/this-…
Bram Stout (@thatbram0101) 's Twitter Profile Photo

I've just released a new version of MiEx with a few bug fixes and I've made loading in resource packs faster You can get the latest version here: github.com/BramStoutProdu…

Bram Stout (@thatbram0101) 's Twitter Profile Photo

Got more a technical update of MiEx out: The internal chunk format is now layered, so multiple blocks can occupy the same location. MC BE's snow and vegetation now works. MC blocks can now be animated using MiEx's own built-in blockstate format. Banners are animated by default