N-Chao (@thanadoltnt) 's Twitter Profile
N-Chao

@thanadoltnt

Age 22 | I fucking hate Twitter and myself

ID: 1440699950

calendar_today19-05-2013 09:22:55

11,11K Tweet

267 Followers

5,5K Following

Andrei Mishanin (@andmish) 's Twitter Profile Photo

objects now belong to groups with assigned "look at" reaction, but each object still can override it if needed, reaction scales by distance, starting with eyes(then head/spine), there is priority(chars first) and raycast, also eyes dir can be forced by anim (for cutscenes?) 👀

Joe Wilson (@joewilsoneq1) 's Twitter Profile Photo

Part welding is my favorite thing about working in the bevel shader in Marmoset Toolbag. These details would take 5x longer to boolean, clean up, and add support loops if I did this area with sub-d modeling.

Tochigi Haruka (@tinyharuru) 's Twitter Profile Photo

着せ替え画面です😌 だんだん形になってきました~ 触り心地など、これから仕上げていきま~す! ▼STEAMストアページ▼ store.steampowered.com/app/4553990/_/… #IndieDev

Elias Daler (@eliasdaler) 's Twitter Profile Photo

Vertex colors my beloved... They give me life. They improve the look of my PS1 games so much. Here are some tips from years of doing around with them in Blender...

Vertex colors my beloved... They give me life.
They improve the look of my PS1 games so much.

Here are some tips from years of doing around with them in Blender...
Supper Mario Broth (@mariobrothblog) 's Twitter Profile Photo

Some areas in Paper Mario feature a rim lighting effect that is achieved in a manner that is extremely simple for the surprisingly effective results it produces, being simply shifting around a shadow copy of the sprite.

Some areas in Paper Mario feature a rim lighting effect that is achieved in a manner that is extremely simple for the surprisingly effective results it produces, being simply shifting around a shadow copy of the sprite.