Will Smith (@tihan) 's Twitter Profile
Will Smith

@tihan

Senior Engineer at Alvys
/ Formerly @Microsoft on .NET JIT Compiler, F# and Xamarin mastodon.online/@tihan

ID: 257756056

calendar_today26-02-2011 03:10:56

6,6K Tweet

1,1K Followers

886 Following

Will Smith (@tihan) 's Twitter Profile Photo

Getting a little tired of folks who never worked on games or even software to have opinions on how a team needs to switch their game engine to be more successful.

lowraiz (@lowraiz) 's Twitter Profile Photo

Hello, first post in a while about my #GodotEngine overlapped spaces for VR! - Added multiple portals per room - Better detection of player/portal collisions Next steps : fix render order between portals when they are not aligned + be able to see portals through an other portal

Vlæd Zá - @vlz@mastodon.online (@vzarytovskii) 's Twitter Profile Photo

Catch Peter, Tomáš Grošup at .NET Conf #dotNETConf 2023 to see what’s coming in #fsharp 8 and Visual Studio, and Eduardo to learn more about F# in data science startups. More info at dotnetconf.net/agenda

Catch <a href="/psfinaki/">Peter</a>, <a href="/tomasgrosup/">Tomáš Grošup</a> at <a href="/dotnetcnf/">.NET Conf #dotNETConf</a> 2023 to see what’s coming in #fsharp 8 and Visual Studio, and Eduardo to learn more about F# in data science startups.

More info at dotnetconf.net/agenda
Jorrit Rouwe (@jrouwe) 's Twitter Profile Photo

Jolt Physics reached 4k github stars! Thanks to everyone who starred it! (and if you haven't starred it, please do!). Also thanks to Unity for helping speed up Jolt's adoption rate by changing business model. github.com/jrouwe/JoltPhy…

Jolt Physics reached 4k github stars! Thanks to everyone who starred it! (and if you haven't starred it, please do!). Also thanks to Unity for helping speed up Jolt's adoption rate by changing business model. github.com/jrouwe/JoltPhy…
Will Smith (@tihan) 's Twitter Profile Photo

Too many new games are requiring high system requirements, even if graphics are set to low. Not a fan of this trend.

Will Smith (@tihan) 's Twitter Profile Photo

Star Citizen looks great and the gameplay is probably pretty good. However, it's an online-only live service pay-to-win trash game.

Will Smith (@tihan) 's Twitter Profile Photo

The benefit of RayTracing I think is really just the ease of artists being able to build their world *IF* that game doesn't support non-RayTracing itself. Downside is that it runs awful for arguable fidelity. Not a whole lot of people can run RayTraced games.

Will Smith (@tihan) 's Twitter Profile Photo

Experimenting with an analysis feature in Oly. Mark a function with '#[unmanaged(allocation_only)]' which means that function's scope will not allocate anything on the GC heap. You can only do stack or unmanaged allocations. Might be a bad idea; still fun to try!

Experimenting with an analysis feature in Oly. Mark a function with '#[unmanaged(allocation_only)]' which means that function's scope will not allocate anything on the GC heap. You can only do stack or unmanaged allocations. Might be a bad idea; still fun to try!
Florian Verdonck (nojaf) (@verdonckflorian) 's Twitter Profile Photo

I wrote a guest blog post about graph-based type-checking in #fsharp: devblogs.microsoft.com/dotnet/a-new-f… Thanks Peter for setting this up 🙏🤘

Tomáš Grošup (@tomasgrosup) 's Twitter Profile Photo

Blog post about F# 8 is now public! Happy reading. What is your favorite improvement? devblogs.microsoft.com/dotnet/announc… #fsharp F# Online #dotnet .NET

Florian Verdonck (nojaf) (@verdonckflorian) 's Twitter Profile Photo

Extremely thrilled that Eugene Auduchinok from JetBrains got mentioned in the #fsharp blog post! He has been a key player in the F# community for years and I'm glad he finally got a spot to shine! devblogs.microsoft.com/dotnet/announc…

Will Smith (@tihan) 's Twitter Profile Photo

Got LSP signature help working for patterns in Oly. The problem to solve was determining what parameter index the cursor is active in.

Got LSP signature help working for patterns in Oly. 

The problem to solve was determining what parameter index the cursor is active in.