Studio Colorless (@studiocolorless) 's Twitter Profile
Studio Colorless

@studiocolorless

#Indiedev #UnrealEngine #UE5

ID: 1443330500064681986

calendar_today29-09-2021 21:43:15

338 Tweet

1,1K Followers

2,2K Following

Isaac (@schartierd) 's Twitter Profile Photo

Hi all 😄 I just wanted to share a quick feature I implemented today for faster communication during boss battles, especially when using a gamepad. It includes fun stickers and preset messages 😅 #gamedev #indiegame #indiedev

Isaac (@schartierd) 's Twitter Profile Photo

Hi everyone, I wrote a short article explaining how you can map and get console controllers working on UE5.4 with CommonUI on Windows platforms with GameInput plugin and GDK. Example in my game, enjoy ! somndus-studio.com/blog/ue5-game-… #ue5 #indiegame #gamedev #indiedev

Hi everyone,

I wrote a short article explaining how you can map and get console controllers working on UE5.4 with CommonUI on Windows platforms with GameInput plugin and GDK. 

Example in my game, enjoy !

somndus-studio.com/blog/ue5-game-…

#ue5 #indiegame #gamedev #indiedev
Isaac (@schartierd) 's Twitter Profile Photo

Hi everyone, I've added the Blue Dragoon class (support gameplay) and the Berserker class. Here’s a quick example of the support class gameplay Music: tandess.com/en/music/free-… #UnrealEngine #indiegame #gamedev #anime

Isaac (@schartierd) 's Twitter Profile Photo

Hey everyone! We’ve improved controller support and inventory performance: smooth page navigation with the sticks, while R1/L1 and R2/L2 are reserved for other actions. #indiegame #gamedev #UE5 #indiedev

SILKROAD Project | Whishlist on STEAM (@guedingames) 's Twitter Profile Photo

A very early example of combo synergy I'm working on: 1) A -> A -> Y -> Charged Y (Note how the last hit doesn't connect) 2) Spirit Punch ( Note how the enemy always falls at the player's feet) 3) Solution: Punch the enemy back to you to shred it

13Z: The Zodiac Trials ➡️ Wishlist on Steam! (@13z_game) 's Twitter Profile Photo

Testing a new outline shader together with water physics. What do you think?🤔 More in our latest Devlog: store.steampowered.com/news/app/23482… #gamedev #indiedev #indiegame #ゲーム制作 #Unity3D

Swordcery ⚔️ (@templedoorgames) 's Twitter Profile Photo

Upgrade the Consecrator and its swordcery becomes a divine smiting factory! Bigger AoE, faster pulses—holy spam straight off the assembly line baby! 🤣

SILKROAD Project | Whishlist on STEAM (@guedingames) 's Twitter Profile Photo

DEVLOG - November 2024 youtu.be/XOLdAHkB7rc Am I a VFX artist now? #indiedev #devlog #UnrealEngine #ue5 #gamedev #indiegame #gaming #gamedevelopers

Connie Geppert (@corneliageppert) 's Twitter Profile Photo

We are hiring moar people!! For our upcoming game Project Ocean we are looking for another SENIOR LEVEL DESIGNER and a SENIOR GAMEPLAY PROGRAMMER, Go Go Go! :D Remote, freelance, maximum flexibility! jo-mei.com/jobs Please retweet, thank you!

Edenfall ➡ Wishlist on Steam! (@everfluxgames) 's Twitter Profile Photo

I originally wanted to have these city buildings just as backdrop for the first level. Until I found out that these will make a nice playground for puzzles and platforming challenges.😍

Wazen K | Wishlist MIGHTREYA on Steam (@wzn__k) 's Twitter Profile Photo

Each weapon has a different sub-weapon (weaponless combat is a long-distance attack). This game has a high degree of freedom when canceling actions.

Isaac (@schartierd) 's Twitter Profile Photo

Hi all, Thinking of allowing certain combos or finishers to continue at the end of most skills for smoother chaining and less "stop" feeling. PS: Playtest requests accepted for bug feedback! #gamedev #indiegame #ue5

Pasquale Scionti (@scionti_design) 's Twitter Profile Photo

Resident Evil Requiem Inspired Unreal Engine 5.6.1 Baked Lightmaps CPU SSR For reflections with planar for concrete street and Ambient Occlusion Lighting is HDR Sky and Directional light using physical based values for overcast weather. Assets scene from marketplace 4K Youtube