RVNT | StrikeKazama (@strikekazama) 's Twitter Profile
RVNT | StrikeKazama

@strikekazama

Jeremias Peralta
29 aรฑos | Jugador de Tekken 8 Jun Main | Bajista | Miembro de Revenant Esport Gaming Arg

ID: 2455903028

calendar_today21-04-2014 03:29:56

3,3K Tweet

156 Followers

520 Following

Pagani (@pagani124) 's Twitter Profile Photo

New max dmg combo route for Jun's WS3+4, includes HS but no CH nor rage, flat 100 dmg Quite tricky to pull off but it gives big dmg and solid carry

Lord Beerus | Armor King (ArmorKingTV21) (@armorkingtv21) 's Twitter Profile Photo

#t8_armorking yeah we got another one with AKs df2. This may actually be max damage here. What's most crazy about this is Armor King's nee db2,4,2 tool. I love the way they utilized this for hard wall break stages specifically. I didn't have to use my heat tools or my SAT weirdly

๐—ญ๐Ÿ…๐Ÿ…๐Ÿ…–๐Ÿ…๐Ÿ…๐Ÿ… (@pontiffzangana) 's Twitter Profile Photo

Jun's db1,1,1+2 hit-confirm: -11 oB, 15i, 45 damage KND/Splat Fully tracks her right side, second hit tracks both sides Easy hit-confirm (Like Ganryu's df1+2) Grants 10 install pts Recovers 4 true HP Range 2.35 Splat combo without any resources/resplat: 91 dmg

Lord Beerus | Armor King (ArmorKingTV21) (@armorkingtv21) 's Twitter Profile Photo

#t8_ArmorKing f2,1 triple wall break + full wall carry to the next wall. This is probably my favorite couple of combos I've done for Armor King so far. This is legit so sick, man.

Lord Beerus | Armor King (ArmorKingTV21) (@armorkingtv21) 's Twitter Profile Photo

#t8_ArmorKing similar to King, Armor King gets incredible punish options on Heihachi's b1+2 parry ( which I often forget to punish like this ) As a reminder to me and to some of you. Please Tombstone this fool for this move LMAO!

MTS | JINCEL (@jinceru) 's Twitter Profile Photo

My thought process during a Tekken match WHY Tekken is DEEP and SOPHISTICATED and why we NEED movement for a true Tekken experience

GIaciating (@glaciating) 's Twitter Profile Photo

the year is 2026 and burning knuckle setups are back 50/50 between GT and unblockable (tech right avoids it on some chars open ground, so not on everyone depending on 1P/2P) works at the wall and that one hits both tech rolls universally, different timing though

NeyQiiGRpaer (@neyqiigrpaer) 's Twitter Profile Photo

ใฉใ†ใ‚„ใ‚‰ใ‚ขใ‚ญใฎใƒ‡ใƒฅใ‚จใƒซใƒ‡ใ‚ฃใ‚นใ‚ฏใฎใ‚ˆใ†ใ 

ใฉใ†ใ‚„ใ‚‰ใ‚ขใ‚ญใฎใƒ‡ใƒฅใ‚จใƒซใƒ‡ใ‚ฃใ‚นใ‚ฏใฎใ‚ˆใ†ใ 
Pagani (@pagani124) 's Twitter Profile Photo

Learned today that the kazama powers deny any sebaki/parry attempts The kazama power moves, unlike multi hit mids don't even get blocked or evaded, it automatically counts as a hit Also found a tricky yet unique options vs azu, as she's the only one that can actually evade F1+2

Sechi๐Ÿค (@sechihyeo) 's Twitter Profile Photo

๋ฐฐ๋‹ฌ์„ ํ•˜์ž! #Endfield #์—”๋“œํ•„๋“œ #ใ‚จใƒณใƒ‰ใƒ•ใ‚ฃใƒผใƒซใƒ‰

Pagani (@pagani124) 's Twitter Profile Photo

Some options to get value out of Jun's U,4 Instead of just giving a grounded hit, you can get a min combo with F2, 1+2. In heat this can be turned into a launch VS Fahk ( maybe others idk yet ) You can get that classic tag 2 pick up with 1+4 turning U,4 into a launch WO heat

Pagani (@pagani124) 's Twitter Profile Photo

Another niche find, ws1,4,2 on CH is +13 and gives a KND In the open the pushback OH is too far for any follow ups other then grounded hits, but at the wall, a quick crouch kick or even ws2 can actually pick up for a little combo AFAIK only df4 and f3,4 can tornado aftherwards