Stephanie Brenham
@stephstangents
Become a professional programmer twice now. 3D Lead Programmer @ Ubisoft, formerly Maya rendering team 🏆The Games Awards Future Class 2021. Opinions are my own
ID: 1423081956015755265
05-08-2021 00:43:03
590 Tweet
375 Followers
144 Following
Haven't looked into neural networks' applications in gfx programming much yet but I find such targeted uses, where a NN is trained to solve a very specific problem (clip and rectify history for AA) using the game's visual output very appealing. Great talk! community.arm.com/cfs-file/__key…
When storing integers in float variables, it is worth keeping in mind they can be represented accurately only up to a max of 16777216. After that, they are increasingly rounded to powers of 2. A good tool to test this h-schmidt.net/FloatConverter…, more info en.wikipedia.org/wiki/Single-pr….