Bernhard Kerbl (@snosixtytwo) 's Twitter Profile
Bernhard Kerbl

@snosixtytwo

Visiting Researcher at Carnegie Mellon University

ID: 75310410

linkhttp://snosixtyboo.github.io calendar_today18-09-2009 15:42:06

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Ashkan Mirzaei (@ashmrz10) 's Twitter Profile Photo

⚡ Ray Tracing + 3D Gaussians = New Possibilities! Gaussian splatting is limited by rasterization—our #SIGGRAPHAsia2024 paper shows how to ray trace instead, enabling reflections, shadows, fisheye cameras, and more. The most important (and hardest!) part is making it fast. (1/N)

George Kopanas (@gkopanas) 's Twitter Profile Photo

I just released a Slang.D implementation of 3D Gaussian Splatting renderer. This will allow researchers to write 3DGS papers even faster (sigh!) since there is no backward pass! You can trivially change the forward pass like you would do on PyTorch! github.com/google/slang-g…

I just released a Slang.D implementation of 3D Gaussian Splatting renderer.

This will allow researchers to write 3DGS papers even faster (sigh!) since there is no backward pass!

You can trivially change the forward pass like you would do on PyTorch!

github.com/google/slang-g…
Florian Hahlbohm (@fhahlbohm) 's Twitter Profile Photo

Here is our shot at reducing artifacts in 3D Gaussian splat rendering. Paper: arxiv.org/abs/2410.08129 Website: fhahlbohm.github.io/htgs/ Code: Planned, but timeline still unknown More info in the thread below.

Linus Franke (@_linus_franke) 's Twitter Profile Photo

Our latest work to increase multi-view coherence in 3D Gaussian Splatting using Hybrid Transparency: - Perspective-correct (no affine approximation) and without matrix inversions - Per-pixel sorted (no popping) for the K-nearest fragments ~2x faster than 3DGS Led by Florian Hahlbohm

Bernhard Kerbl (@snosixtytwo) 's Twitter Profile Photo

The original 3DGS code is an academic research project, the fact that somebody is still actively improving it 1.5 years later is 🧑‍🍳😘 (chef's kiss)

Peter Hedman (@peterhedman3) 's Twitter Profile Photo

This project blew my mind! It looks just as good as 3DGS but it has no per-scene optimization or reconstruction. Every frame is generated *from scratch* and it nevertheless runs in real-time. quark-3d.github.io

MrNeRF (@janusch_patas) 's Twitter Profile Photo

StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting Abstract: 3D Gaussian splatting (3DGS) is a popular radiance field method with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian splats

StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting

Abstract:
3D Gaussian splatting (3DGS) is a popular radiance field method with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian splats
Andréas Meuleman (@andreasmeuleman) 's Twitter Profile Photo

We are very excited to announce our work "On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images", to be presented at #SIGGRAPH2025! Learn more: repo-sam.inria.fr/nerphys/on-the… 1/3