Slipon Bananas (@sliponbananas) 's Twitter Profile
Slipon Bananas

@sliponbananas

Solo dev working on various projects made in #GodotEngine. πŸ‡¦πŸ‡Ί πŸš‚

ID: 915066712189321216

calendar_today03-10-2017 04:11:20

95 Tweet

46 Followers

508 Following

Slipon Bananas (@sliponbananas) 's Twitter Profile Photo

Here's a demo project to show people how to create a book in Godot with dynamically loading and turning pages. Hopefully someone will find it useful for their game project. github.com/balloonpopper/… #GodotEngine #indiedev #gamedev

Slipon Bananas (@sliponbananas) 's Twitter Profile Photo

Hey #screenshotsaturday! Here's a closeup of the wooden train and passenger carriages in my work-in-progress game. Track piece connectors are dynamically generated depending on the connectors on the ajoining piece. #GodotEngine #Godot #indiedev #gamedev

Hey #screenshotsaturday! Here's a closeup of the wooden train and passenger carriages in my work-in-progress game. Track piece connectors are dynamically generated depending on the connectors on the ajoining piece. #GodotEngine #Godot #indiedev #gamedev
Slipon Bananas (@sliponbananas) 's Twitter Profile Photo

Footage of the boom gate animation for my wooden track based train game. Most of the work so far has been on the track laying and camera mechanics, but starting on gameplay this week. #GodotEngine #screenshotsaturday #gameart #indiegame #gamedev

Slipon Bananas (@sliponbananas) 's Twitter Profile Photo

After spending the last few weeks trialing every 3D application within budget it turned out the easiest to UV map with is the free #wings3d. The hot cocoa tanker now looks a lot more professional. #godotengine #indiegame

After spending the last few weeks trialing every 3D application within budget it turned out the easiest to UV map with is the free #wings3d. The hot cocoa tanker now looks a lot more professional. #godotengine #indiegame
Slipon Bananas (@sliponbananas) 's Twitter Profile Photo

After too many hours modelling and texturing, my first diesel and wooden trains are ready for my #traingame based on wooden tracks. #GodotEngine #wings3d #IndieGameDev #modeltrains

After too many hours modelling and texturing, my first diesel and wooden trains are ready for my #traingame based on wooden tracks. #GodotEngine #wings3d #IndieGameDev #modeltrains
Slipon Bananas (@sliponbananas) 's Twitter Profile Photo

What do you think about an Easter level in the final game? Of course you want to deliver Easter eggs by train! Now with added summer theme. #GodotEngine #solodev #screenshotsaturday #EasterWeekend #indiegame

Slipon Bananas (@sliponbananas) 's Twitter Profile Photo

My #traingame now has stations. Waiting passenger rates grow independently per station, and counts are shown always facing the camera. Next step - passenger pickup! #wings3d #GameDev #GodotEngine #IndieGameDev #IndieDev #IndieGame #screenshotsaturday

Slipon Bananas (@sliponbananas) 's Twitter Profile Photo

You can now pick up and deliver passengers in my #traingame. #wings3d #GameDev #GodotEngine #IndieGameDev #IndieDev #IndieGame

Slipon Bananas (@sliponbananas) 's Twitter Profile Photo

Wondering what time it is in the real world when you're busy driving trains around? Just look at a clock on the top of a station! #GodotEngine #EasterEgg #TrainGame #Wings3d #solodev #indiegame

Wondering what time it is in the real world when you're busy driving trains around? Just look at a clock on the top of a station! 
#GodotEngine #EasterEgg #TrainGame #Wings3d #solodev #indiegame
Slipon Bananas (@sliponbananas) 's Twitter Profile Photo

Here's the working road crossing for my train game. You can't drive through until the crossing is closed to (future) road traffic. #GodotEngine #gamedev #trains

Slipon Bananas (@sliponbananas) 's Twitter Profile Photo

I keep finding things I need to create to fill out the first level of my train game. Procedurally generated office blocks and trees, mountains and fences in this screenshot. Lots of coding behind the scenes. #GodotEngine #indiegame #traingame

I keep finding things I need to create to fill out the first level of my train game. Procedurally generated office blocks and trees, mountains and fences in this screenshot. Lots of coding behind the scenes. #GodotEngine #indiegame #traingame
Slipon Bananas (@sliponbananas) 's Twitter Profile Photo

My #TrainGame now has traffic! Vehicles have right of way at a crossing until you close it to let your train pass. #indiedev #gamedev #GodotEngine

Slipon Bananas (@sliponbananas) 's Twitter Profile Photo

A little late for #screenshotsaturday but I spent today making a blister pack for the train selection screen where you'll choose which engine to drive. #TrainGame #GodotEngine #indiedev

A little late for #screenshotsaturday but I spent today making a blister pack for the train selection screen where you'll choose which engine to drive. #TrainGame #GodotEngine #indiedev
Jumplight Odyssey - Early Access OUT NOW πŸš€ (@jumplightgame) 's Twitter Profile Photo

🚨#GIVEAWAY🚨 To celebrate the launch of #JumplightOdyssey's Early Access, we're giving away 15 steam keys over the next 5 days! πŸŽπŸŽ‰ To enter: 1. Follow Jumplight Odyssey - Early Access OUT NOW πŸš€ 2. Like πŸ‘ & RT πŸ”„ All winners announced by 29 Aug β˜€οΈ

🚨#GIVEAWAY🚨 

To celebrate the launch of #JumplightOdyssey's Early Access, we're giving away 15 steam keys over the next 5 days! πŸŽπŸŽ‰

To enter: 
1. Follow <a href="/JumplightGame/">Jumplight Odyssey - Early Access OUT NOW πŸš€</a> 
2. Like πŸ‘ &amp; RT πŸ”„

All winners announced by 29 Aug β˜€οΈ
Slipon Bananas (@sliponbananas) 's Twitter Profile Photo

I'm finally back on my train game project, restarted from scratch with Godot 4 and I'm a lot happier with how it's turning out. Basic driving and track laying is in (ignore the programmer WIP GUI), and building on multiple levels is now possible. Track supports is next to come.

I'm finally back on my train game project, restarted from scratch with Godot 4 and I'm a lot happier with how it's turning out. Basic driving and track laying is in (ignore the programmer WIP GUI), and building on multiple levels is now possible. Track supports is next to come.