The Bloody Baron was one of the first quests I designed for The Witcher 3. For me, it’s meant to set the tone and style for the game we are building, and became my thematic reference.
Thankful to amazing writers, Marcin Blacha and Karolina Stachyra who worked with me.
Project Shadowglass
▪️Coming to PC and all consoles
▪️Planned demo in 2026
▪️Hoping for 2-3 year release window from now
▪️"Love letter" to classic immersive sims like Thief, Deus Ex and System Shock
▪️"Unique" rendering tech creates "nostalgic pixel art in full 3D space"
▪️Play
CDPR’s biggest sin was making The Witcher 3 so 11/10 across the board that their completely fine and still fun to use 7-8/10 combat sticks out like a sore thumb and convinces people that it is bad.
Professionals getting paid millions of euros but won’t even sit through a tactical video becuase they’re “too long”, and there’s the matter of them refusing to work on the field, to think that these pathetic brats have Stans who call themselves Madrid fans, they clearly don’t