Sébastien Lagarde (@seblagarde) 's Twitter Profile
Sébastien Lagarde

@seblagarde

Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. seblagarde.wordpress.com

ID: 309935495

calendar_today02-06-2011 22:39:35

4,4K Tweet

9,9K Followers

834 Following

Yining Karl Li (@yiningkarlli) 's Twitter Profile Photo

The Pixar's RenderMan team has a paper out at HPG 2025 this week about the architecture of RenderMan XPU. There's a lot of interesting details in the paper- definitely a worthwhile read! diglib.eg.org/bitstreams/d42…

Kleber Garcia (@kechogarcia) 's Twitter Profile Photo

Our REAC 25 talk about Dragon Age: The Veilguard is out! We discussed global illumination, reflections and the awesome character creator tool, housed by the Frostbite engine. youtu.be/BHflToAhEs8?si…

William Faucher (@willfauchervfx) 's Twitter Profile Photo

Have a few last-minute things to wrap up, looking forward to dropping this tomorrow morning :) #unrealengine #ue5 #gamedev @unrealengine

Tiago Sousa (@idsoftwaretiago) 's Twitter Profile Photo

Will be talking about idTech 8 Global Illumination at CEDEC 2025. Visiting Tokyo/Japan for first time - very excited. cedec.cesa.or.jp/2025/timetable…

Jarkko Lempiäinen (@jarkkopfc) 's Twitter Profile Photo

I will be presenting "Stochastic Tile-Based Lighting in HypeHype" at SIGGRAPH 2025 Advances course on Aug 12th, see you there! Here's the full program with many cool talks: advances.realtimerendering.com/s2025/index.ht…

Jarkko Lempiäinen (@jarkkopfc) 's Twitter Profile Photo

All SIGGRAPH 2025 Advances slides are now online, including "Stochastic Tile-Based Lighting in HypeHype"! advances.realtimerendering.com/s2025

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

New blog post discussing a few approaches to bottleneck reduction and GPU utilisation and performance increase interplayoflight.wordpress.com/2025/08/29/gpu…

Arnaud Carré (@leonard_coder) 's Twitter Profile Photo

I am pleased to share a small but valuable Unity feature I have been working on recently. It enables customization of certain visuals for each renderer at no additional CPU performance cost. discussions.unity.com/t/renderer-sha…

Sebastian Schöner (@s4schoener) 's Twitter Profile Photo

Do you want to improve the performance of your il2cpp Unity projects, without changing your code or your assets? My il2cpp build processor cpp2better is now officially available (on request). Reach out to me, details here: blog.s-schoener.com/2025-11-04-cpp…

Christoph Peters (@momentsincg) 's Twitter Profile Photo

My third and final blog post on spectral rendering is out. This one compares results of RGB and spectral rendering under different illuminants and draws conclusions. momentsingraphics.de/SpectralRender…

My third and final blog post on spectral rendering is out. This one compares results of RGB and spectral rendering under different illuminants and draws conclusions.
momentsingraphics.de/SpectralRender…
Arseny Kapoulkine 🇺🇦 (@zeuxcg) 's Twitter Profile Photo

After nine years of development, meshoptimizer has reached its first major version, 1.0! This release focuses on improvements in clusterization and simplification as well as stabilization. Release announcement with more details on past, present and future is below; please RT!

Anis Benyoub (@auzaiffe) 's Twitter Profile Photo

Found and solved a years-old bug in Unity's HDRP IBL system. Turns out using the same sequence for every pixel + a local basis with a singularity leads to visible seams on rough metallic surfaces (who would have thought?). auzaiffe.wordpress.com/2026/01/10/sam…

Soufiane KHIAT (@soufianekhiat) 's Twitter Profile Photo

colour-science RGB Colour Spaces: ACES family, ARRI, RED, Leica, Fujifilm, Sony, Canon, Panasonic, Fujifilm, Nikon, DJI, GoPro, sRGB, Rec.709, Rec.2020, Display P3, DCI-P3, Adobe RGB, ProPhoto... 100+ spaces total. 2/15

Nicolas Lopez (@nicolas_lopez_) 's Twitter Profile Photo

Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)

Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)