Screepatch (@screepatch) 's Twitter Profile
Screepatch

@screepatch

“Things are not always what they seem; the first appearance deceives many; the intelligence of a few perceives what has been carefully hidden.”

ID: 20450491

calendar_today09-02-2009 17:32:38

772 Tweet

85 Followers

2,2K Following

SideFX (@sidefx) 's Twitter Profile Photo

Now FREE! #SideFX is pleased to announce that #Houdini Engine for Unreal Engine and #HoudiniEngine for Unity3D (inactive) are now available for commercial customers for free - more info: sidefx.co/2021-he-uu-free

Now FREE! #SideFX is pleased to announce that #Houdini Engine for <a href="/UnrealEngine/">Unreal Engine</a> and #HoudiniEngine for <a href="/unity3d/">Unity3D (inactive)</a> are now available for commercial customers for free - more info: sidefx.co/2021-he-uu-free
Toukana ✨STAR BIRDS🐤 | Wishlist Now! (@_toukana) 's Twitter Profile Photo

After working on it through the pandemic, #Dorfromantik, our relaxing village building game is OUT NOW! 🥳 Get it on Steam 👉 store.steampowered.com/app/1455840/Do… Or on GOG 👉 gog.com/game/dorfroman… Please help us spread the word! #indiedev #indiegame #CityBuilder

Paul Debevec (@debfx) 's Twitter Profile Photo

Our Google AI team's latest research for ACM SIGGRAPH 2021: Total Relighting! Start with an arbitrary portrait photo, and automatically replace the background and relight the subject to match. Trained on plenty of Light Stage OLAT data and HDRI maps. augmentedperception.github.io/total_relighti…

Our <a href="/GoogleAI/">Google AI</a> team's latest research for <a href="/siggraph/">ACM SIGGRAPH</a>  2021: Total Relighting!  Start with an arbitrary portrait photo, and automatically replace the background and relight the subject to match.  Trained on plenty of Light Stage OLAT data and HDRI maps. augmentedperception.github.io/total_relighti…
inigo quilez (@iquilezles) 's Twitter Profile Photo

I wrote an article about natively building SDF fractal noise (say for procedural terrains) by iteratively blending spheres as opposed to traditional noise displacement; because we need more "SDF-Native" techniques. Article iquilezles.org/www/articles/f… Shader shadertoy.com/view/3dGSWR

Jake Fried (@jakejfried) 's Twitter Profile Photo

Night Vision SuperRare Genesis (Edition 1 of 1) Hand-drawn animation with ink and white-out. 1 minute loop. Sound design by the artist. Live w/ reserve auction Wed, Aug 18th at superrare.com/jakefried